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authorRay <[email protected]>2023-11-09 02:01:00 +0100
committerRay <[email protected]>2023-11-09 02:01:00 +0100
commitc69b89cc42747d5bb3e7dd7c0088a229820e75ae (patch)
tree68270cc85129a4286e3ffe0bf06469d31ccb9663 /examples/shapes/shapes_splines_drawing.c
parented2ac2ae792e5196aa8f81a64ad265a70e6d04a4 (diff)
downloadraylib-c69b89cc42747d5bb3e7dd7c0088a229820e75ae.tar.gz
raylib-c69b89cc42747d5bb3e7dd7c0088a229820e75ae.zip
Update example: shapes_splines_drawing
Diffstat (limited to 'examples/shapes/shapes_splines_drawing.c')
-rw-r--r--examples/shapes/shapes_splines_drawing.c107
1 files changed, 73 insertions, 34 deletions
diff --git a/examples/shapes/shapes_splines_drawing.c b/examples/shapes/shapes_splines_drawing.c
index 17dd0075..435ff79b 100644
--- a/examples/shapes/shapes_splines_drawing.c
+++ b/examples/shapes/shapes_splines_drawing.c
@@ -13,6 +13,9 @@
#include "raylib.h"
+#define RAYGUI_IMPLEMENTATION
+#include "raygui.h" // Required for UI controls
+
#include <stdlib.h> // Required for: NULL
#define MAX_SPLINE_POINTS 32
@@ -46,11 +49,11 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - splines drawing");
Vector2 points[MAX_SPLINE_POINTS] = {
- { 100.0f, 200.0f },
- { 300.0f, 400.0f },
- { 500.0f, 300.0f },
- { 700.0f, 100.0f },
- { 200.0f, 100.0f },
+ { 50.0f, 400.0f },
+ { 160.0f, 220.0f },
+ { 340.0f, 380.0f },
+ { 520.0f, 60.0f },
+ { 710.0f, 260.0f },
};
int pointCount = 5;
@@ -59,15 +62,19 @@ int main(void)
Vector2 *selectedControlPoint = NULL;
Vector2 *focusedControlPoint = NULL;
- int splineType = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier
-
// Cubic Bezier control points initialization
ControlPoint control[MAX_SPLINE_POINTS] = { 0 };
for (int i = 0; i < pointCount - 1; i++)
{
- control[i].start = (Vector2){ points[i].x - 20, points[i].y - 20 };
- control[i].end = (Vector2){ points[i + 1].x + 20, points[i + 1].y + 20 };
+ control[i].start = (Vector2){ points[i].x + 50, points[i].y };
+ control[i].end = (Vector2){ points[i + 1].x - 50, points[i + 1].y };
}
+
+ // Spline config variables
+ float splineThickness = 8.0f;
+ int splineTypeActive = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier
+ bool splineTypeEditMode = false;
+ bool splineHelpersActive = true;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -104,7 +111,7 @@ int main(void)
}
// Cubic Bezier spline control points logic
- if ((splineType == SPLINE_BEZIER) && (focusedPoint == -1))
+ if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1))
{
// Spline control point focus and selection logic
for (int i = 0; i < pointCount; i++)
@@ -133,10 +140,10 @@ int main(void)
}
// Spline selection logic
- if (IsKeyPressed(KEY_ONE)) splineType = 0;
- else if (IsKeyPressed(KEY_TWO)) splineType = 1;
- else if (IsKeyPressed(KEY_THREE)) splineType = 2;
- else if (IsKeyPressed(KEY_FOUR)) splineType = 3;
+ if (IsKeyPressed(KEY_ONE)) splineTypeActive = 0;
+ else if (IsKeyPressed(KEY_TWO)) splineTypeActive = 1;
+ else if (IsKeyPressed(KEY_THREE)) splineTypeActive = 2;
+ else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = 3;
//----------------------------------------------------------------------------------
// Draw
@@ -145,29 +152,44 @@ int main(void)
ClearBackground(RAYWHITE);
- if (splineType == SPLINE_LINEAR)
+ if (splineTypeActive == SPLINE_LINEAR)
{
// Draw spline: linear
- DrawSplineLinear(points, pointCount, 2.0f, RED);
+ DrawSplineLinear(points, pointCount, splineThickness, RED);
}
- else if (splineType == SPLINE_BASIS)
+ else if (splineTypeActive == SPLINE_BASIS)
{
// Draw spline: basis
- DrawSplineBasis(points, pointCount, 2.0f, RED);
- //for (int i = 0; i < (pointCount - 3); i++) DrawSplineBasisSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, BLUE);
+ DrawSplineBasis(points, pointCount, splineThickness, RED); // Provide connected points array
+
+ /*
+ for (int i = 0; i < (pointCount - 3); i++)
+ {
+ // Drawing individual segments, not considering thickness connection compensation
+ DrawSplineSegmentBasis(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON);
+ }
+ */
}
- else if (splineType == SPLINE_CATMULLROM)
+ else if (splineTypeActive == SPLINE_CATMULLROM)
{
// Draw spline: catmull-rom
- DrawSplineCatmullRom(points, pointCount, 2.0f, RED);
- //for (int i = 0; i < (pointCount - 3); i++) DrawSplineCatmullRomSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, Fade(BLUE, 0.4f));
+ DrawSplineCatmullRom(points, pointCount, splineThickness, RED); // Provide connected points array
+
+ /*
+ for (int i = 0; i < (pointCount - 3); i++)
+ {
+ // Drawing individual segments, not considering thickness connection compensation
+ DrawSplineSegmentCatmullRom(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON);
+ }
+ */
}
- else if (splineType == SPLINE_BEZIER)
+ else if (splineTypeActive == SPLINE_BEZIER)
{
// Draw spline: cubic-bezier (with control points)
for (int i = 0; i < pointCount - 1; i++)
{
- DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], 10.0f, RED);
+ // Drawing individual segments, not considering thickness connection compensation
+ DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], splineThickness, RED);
// Every cubic bezier point should have two control points
DrawCircleV(control[i].start, 4, GOLD);
@@ -178,22 +200,39 @@ int main(void)
DrawLineEx(points[i + 1], control[i].end, 1.0, LIGHTGRAY);
// Draw spline control lines
- DrawLineV(points[i], control[i].start, LIGHTGRAY);
- DrawLineV(control[i].start, control[i].end, LIGHTGRAY);
- DrawLineV(control[i].end, points[i + 1], LIGHTGRAY);
+ DrawLineV(points[i], control[i].start, GRAY);
+ //DrawLineV(control[i].start, control[i].end, LIGHTGRAY);
+ DrawLineV(control[i].end, points[i + 1], GRAY);
}
}
- // Draw spline key-points
- for (int i = 0; i < pointCount; i++)
+ if (splineHelpersActive)
{
- DrawCircleV(points[i], (focusedPoint == i)? 8.0f : 5.0f, (focusedPoint == i)? BLUE: RED);
- if ((splineType != SPLINE_LINEAR) &&
- (splineType != SPLINE_BEZIER) &&
- (i < pointCount - 1)) DrawLineV(points[i], points[i + 1], LIGHTGRAY);
+ // Draw spline point helpers
+ for (int i = 0; i < pointCount; i++)
+ {
+ DrawCircleLinesV(points[i], (focusedPoint == i)? 12.0f : 8.0f, (focusedPoint == i)? BLUE: DARKBLUE);
+ if ((splineTypeActive != SPLINE_LINEAR) &&
+ (splineTypeActive != SPLINE_BEZIER) &&
+ (i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY);
+
+ DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), points[i].x, points[i].y + 10, 10, BLACK);
+ }
}
+
+ // Check all possible UI states that require controls lock
+ if (splineTypeEditMode) GuiLock();
- // TODO: Draw help
+ // Draw spline config
+ GuiLabel((Rectangle){ 12, 62, 140, 24 }, TextFormat("Spline thickness: %i", (int)splineThickness));
+ GuiSliderBar((Rectangle){ 12, 60 + 24, 140, 16 }, NULL, NULL, &splineThickness, 1.0f, 40.0f);
+
+ GuiCheckBox((Rectangle){ 12, 110, 20, 20 }, "Show point helpers", &splineHelpersActive);
+
+ GuiUnlock();
+
+ GuiLabel((Rectangle){ 12, 10, 140, 24 }, "Spline type:");
+ if (GuiDropdownBox((Rectangle){ 12, 8 + 24, 140, 28 }, "LINEAR;BSPLINE;CATMULLROM;BEZIER", &splineTypeActive, splineTypeEditMode)) splineTypeEditMode = !splineTypeEditMode;
EndDrawing();
//----------------------------------------------------------------------------------