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| author | Jeffery Myers <[email protected]> | 2023-11-06 11:31:07 -0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-11-06 20:31:07 +0100 |
| commit | 6cd37e57a6b38bb06cc54ecf6aa7659d4895723b (patch) | |
| tree | d3dee9e7f62fc74ee06caa51b99b684292bb3f24 /examples/shapes | |
| parent | fc21a8e552c452804838bfbbbaadaf044a74b81e (diff) | |
| download | raylib-6cd37e57a6b38bb06cc54ecf6aa7659d4895723b.tar.gz raylib-6cd37e57a6b38bb06cc54ecf6aa7659d4895723b.zip | |
Fix warnings in visual studio (#3512)
Diffstat (limited to 'examples/shapes')
| -rw-r--r-- | examples/shapes/raygui.h | 2 | ||||
| -rw-r--r-- | examples/shapes/shapes_bouncing_ball.c | 4 | ||||
| -rw-r--r-- | examples/shapes/shapes_draw_circle_sector.c | 2 | ||||
| -rw-r--r-- | examples/shapes/shapes_lines_bezier.c | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/examples/shapes/raygui.h b/examples/shapes/raygui.h index 4ae0a26d..91277102 100644 --- a/examples/shapes/raygui.h +++ b/examples/shapes/raygui.h @@ -2653,7 +2653,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) { mouseCursor.x = textBounds.x + textEndWidth; - mouseCursorIndex = strlen(text); + mouseCursorIndex = (int)strlen(text); } // Place cursor at required index on mouse click diff --git a/examples/shapes/shapes_bouncing_ball.c b/examples/shapes/shapes_bouncing_ball.c index 203d88a5..16273b65 100644 --- a/examples/shapes/shapes_bouncing_ball.c +++ b/examples/shapes/shapes_bouncing_ball.c @@ -67,8 +67,8 @@ int main(void) // On pause, we draw a blinking message if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY); - DrawCircle(400.5, 300.5, 50, BLACK); - DrawCircle(528.0, 172.0, 26, BLACK); + DrawCircle(400.5f, 300.5f, 50.0f, BLACK); + DrawCircle(528.0f, 172.0f, 26.0f, BLACK); DrawFPS(10, 10); diff --git a/examples/shapes/shapes_draw_circle_sector.c b/examples/shapes/shapes_draw_circle_sector.c index 1c283e15..90e8e6a5 100644 --- a/examples/shapes/shapes_draw_circle_sector.c +++ b/examples/shapes/shapes_draw_circle_sector.c @@ -70,7 +70,7 @@ int main(void) GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", NULL, &segments, 0, 100); //------------------------------------------------------------------------------ - minSegments = (int)ceilf((endAngle - startAngle) / 90); + minSegments = truncf(ceilf((endAngle - startAngle) / 90)); DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= minSegments)? MAROON : DARKGRAY); DrawFPS(10, 10); diff --git a/examples/shapes/shapes_lines_bezier.c b/examples/shapes/shapes_lines_bezier.c index f0157685..7d7bdb0c 100644 --- a/examples/shapes/shapes_lines_bezier.c +++ b/examples/shapes/shapes_lines_bezier.c @@ -30,7 +30,7 @@ int main(void) Vector2 end = { (float)screenWidth, (float)screenHeight }; Vector2 startControl = { 100, 0 }; - Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() }; + Vector2 endControl = { (float)GetScreenWidth() - 100, (float)GetScreenHeight() }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- |
