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| author | Ray <[email protected]> | 2018-07-15 20:04:12 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-07-15 20:04:12 +0200 |
| commit | dfc4baaa353d4aaa46068016f69dce44ad754ecb (patch) | |
| tree | 8abdd9608c70a08f1d0ddde7a73c690202e70c6b /examples/text/text_font_sdf.c | |
| parent | 292499bdeb004e4b27752bd7814bf3a9b4ff835f (diff) | |
| download | raylib-dfc4baaa353d4aaa46068016f69dce44ad754ecb.tar.gz raylib-dfc4baaa353d4aaa46068016f69dce44ad754ecb.zip | |
Added new example: text_font_sdf
Diffstat (limited to 'examples/text/text_font_sdf.c')
| -rw-r--r-- | examples/text/text_font_sdf.c | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c new file mode 100644 index 00000000..5f7ad5fa --- /dev/null +++ b/examples/text/text_font_sdf.c @@ -0,0 +1,123 @@ +/******************************************************************************************* +* +* raylib [text] example - TTF loading and usage +* +* This example has been created using raylib 1.3.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - SDF fonts"); + + // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) + + const char msg[50] = "Signed Distance Fields"; + + // Default font generation from TTF font + Font fontDefault = { 0 }; + fontDefault.baseSize = 16; + fontDefault.charsCount = 95; + // Parameters > font size: 16, no chars array provided (0), chars count: 95 (autogenerate chars array) + fontDefault.chars = LoadFontData("resources/AnonymousPro-Bold.ttf", 16, 0, 95, false); + // Parameters > chars count: 95, font size: 16, chars padding in image: 4 px, pack method: 0 (default) + Image atlas = GenImageFontAtlas(fontDefault.chars, 95, 16, 4, 0); + fontDefault.texture = LoadTextureFromImage(atlas); + UnloadImage(atlas); + + // SDF font generation from TTF font + // NOTE: SDF chars data is generated with LoadFontData(), it's just a bool option + Font fontSDF = { 0 }; + fontSDF.baseSize = 16; + fontSDF.charsCount = 95; + // Parameters > font size: 16, no chars array provided (0), chars count: 0 (defaults to 95) + fontSDF.chars = LoadFontData("resources/AnonymousPro-Bold.ttf", 16, 0, 0, true); + // Parameters > chars count: 95, font size: 16, chars padding in image: 0 px, pack method: 1 (Skyline algorythm) + atlas = GenImageFontAtlas(fontSDF.chars, 95, 16, 0, 1); + fontSDF.texture = LoadTextureFromImage(atlas); + UnloadImage(atlas); + + // Load SDF required shader (we use default vertex shader) + Shader shader = LoadShader(0, "resources/shaders/sdf.fs"); + SetTextureFilter(fontSDF.texture, FILTER_BILINEAR); // Required for SDF font + + Vector2 fontPosition = { 40, screenHeight/2 - 50 }; + Vector2 textSize = { 0.0f }; + float fontSize = 16.0f; + int currentFont = 0; // 0 - fontDefault, 1 - fontSDF + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + fontSize += GetMouseWheelMove()*8.0f; + + if (fontSize < 6) fontSize = 6; + + if (IsKeyDown(KEY_SPACE)) currentFont = 1; + else currentFont = 0; + + if (currentFont == 0) textSize = MeasureTextEx(fontDefault, msg, fontSize, 0); + else textSize = MeasureTextEx(fontSDF, msg, fontSize, 0); + + fontPosition.x = GetScreenWidth()/2 - textSize.x/2; + fontPosition.y = GetScreenHeight()/2 - textSize.y/2 + 80; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + if (currentFont == 1) + { + // NOTE: SDF fonts require a custom SDf shader to compute fragment color + BeginShaderMode(shader); // Activate SDF font shader + DrawTextEx(fontSDF, msg, fontPosition, fontSize, 0, BLACK); + EndShaderMode(); // Activate our default shader for next drawings + + DrawTexture(fontSDF.texture, 10, 10, BLACK); + } + else + { + DrawTextEx(fontDefault, msg, fontPosition, fontSize, 0, BLACK); + DrawTexture(fontDefault.texture, 10, 10, BLACK); + } + + DrawText("FONT SIZE: 16.0", GetScreenWidth() - 240, 20, 20, DARKGRAY); + DrawText(FormatText("RENDER SIZE: %02.02f", fontSize), GetScreenWidth() - 240, 50, 20, DARKGRAY); + DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, DARKGRAY); + + DrawText("PRESS SPACE to USE SDF FONT VERSION!", 340, GetScreenHeight() - 30, 20, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadFont(fontDefault); // Default font unloading + UnloadFont(fontSDF); // SDF font unloading + + UnloadShader(shader); // Unload SDF shader + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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