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authorRay <[email protected]>2018-07-15 20:04:12 +0200
committerRay <[email protected]>2018-07-15 20:04:12 +0200
commitdfc4baaa353d4aaa46068016f69dce44ad754ecb (patch)
tree8abdd9608c70a08f1d0ddde7a73c690202e70c6b /examples/text/text_font_sdf.c
parent292499bdeb004e4b27752bd7814bf3a9b4ff835f (diff)
downloadraylib-dfc4baaa353d4aaa46068016f69dce44ad754ecb.tar.gz
raylib-dfc4baaa353d4aaa46068016f69dce44ad754ecb.zip
Added new example: text_font_sdf
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+/*******************************************************************************************
+*
+* raylib [text] example - TTF loading and usage
+*
+* This example has been created using raylib 1.3.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - SDF fonts");
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+
+ const char msg[50] = "Signed Distance Fields";
+
+ // Default font generation from TTF font
+ Font fontDefault = { 0 };
+ fontDefault.baseSize = 16;
+ fontDefault.charsCount = 95;
+ // Parameters > font size: 16, no chars array provided (0), chars count: 95 (autogenerate chars array)
+ fontDefault.chars = LoadFontData("resources/AnonymousPro-Bold.ttf", 16, 0, 95, false);
+ // Parameters > chars count: 95, font size: 16, chars padding in image: 4 px, pack method: 0 (default)
+ Image atlas = GenImageFontAtlas(fontDefault.chars, 95, 16, 4, 0);
+ fontDefault.texture = LoadTextureFromImage(atlas);
+ UnloadImage(atlas);
+
+ // SDF font generation from TTF font
+ // NOTE: SDF chars data is generated with LoadFontData(), it's just a bool option
+ Font fontSDF = { 0 };
+ fontSDF.baseSize = 16;
+ fontSDF.charsCount = 95;
+ // Parameters > font size: 16, no chars array provided (0), chars count: 0 (defaults to 95)
+ fontSDF.chars = LoadFontData("resources/AnonymousPro-Bold.ttf", 16, 0, 0, true);
+ // Parameters > chars count: 95, font size: 16, chars padding in image: 0 px, pack method: 1 (Skyline algorythm)
+ atlas = GenImageFontAtlas(fontSDF.chars, 95, 16, 0, 1);
+ fontSDF.texture = LoadTextureFromImage(atlas);
+ UnloadImage(atlas);
+
+ // Load SDF required shader (we use default vertex shader)
+ Shader shader = LoadShader(0, "resources/shaders/sdf.fs");
+ SetTextureFilter(fontSDF.texture, FILTER_BILINEAR); // Required for SDF font
+
+ Vector2 fontPosition = { 40, screenHeight/2 - 50 };
+ Vector2 textSize = { 0.0f };
+ float fontSize = 16.0f;
+ int currentFont = 0; // 0 - fontDefault, 1 - fontSDF
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ fontSize += GetMouseWheelMove()*8.0f;
+
+ if (fontSize < 6) fontSize = 6;
+
+ if (IsKeyDown(KEY_SPACE)) currentFont = 1;
+ else currentFont = 0;
+
+ if (currentFont == 0) textSize = MeasureTextEx(fontDefault, msg, fontSize, 0);
+ else textSize = MeasureTextEx(fontSDF, msg, fontSize, 0);
+
+ fontPosition.x = GetScreenWidth()/2 - textSize.x/2;
+ fontPosition.y = GetScreenHeight()/2 - textSize.y/2 + 80;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (currentFont == 1)
+ {
+ // NOTE: SDF fonts require a custom SDf shader to compute fragment color
+ BeginShaderMode(shader); // Activate SDF font shader
+ DrawTextEx(fontSDF, msg, fontPosition, fontSize, 0, BLACK);
+ EndShaderMode(); // Activate our default shader for next drawings
+
+ DrawTexture(fontSDF.texture, 10, 10, BLACK);
+ }
+ else
+ {
+ DrawTextEx(fontDefault, msg, fontPosition, fontSize, 0, BLACK);
+ DrawTexture(fontDefault.texture, 10, 10, BLACK);
+ }
+
+ DrawText("FONT SIZE: 16.0", GetScreenWidth() - 240, 20, 20, DARKGRAY);
+ DrawText(FormatText("RENDER SIZE: %02.02f", fontSize), GetScreenWidth() - 240, 50, 20, DARKGRAY);
+ DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, DARKGRAY);
+
+ DrawText("PRESS SPACE to USE SDF FONT VERSION!", 340, GetScreenHeight() - 30, 20, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadFont(fontDefault); // Default font unloading
+ UnloadFont(fontSDF); // SDF font unloading
+
+ UnloadShader(shader); // Unload SDF shader
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file