diff options
| author | raysan5 <[email protected]> | 2020-08-16 11:28:15 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-08-16 11:28:15 +0200 |
| commit | c32ae480afd196d88acdfdb52d5261a61e0deb08 (patch) | |
| tree | f34f662f64424cbade1678c07934b9c12455d68d /examples/text/text_font_sdf.c | |
| parent | 26f6a64a39671487f5d1eeeffe7fce6538669051 (diff) | |
| download | raylib-c32ae480afd196d88acdfdb52d5261a61e0deb08.tar.gz raylib-c32ae480afd196d88acdfdb52d5261a61e0deb08.zip | |
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
Diffstat (limited to 'examples/text/text_font_sdf.c')
| -rw-r--r-- | examples/text/text_font_sdf.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c index 2cbe5150..2be4a068 100644 --- a/examples/text/text_font_sdf.c +++ b/examples/text/text_font_sdf.c @@ -55,7 +55,7 @@ int main(void) UnloadImage(atlas); // Load SDF required shader (we use default vertex shader) - Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION)); + Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION)); SetTextureFilter(fontSDF.texture, FILTER_BILINEAR); // Required for SDF font Vector2 fontPosition = { 40, screenHeight/2 - 50 }; @@ -110,7 +110,7 @@ int main(void) else DrawText("default font", 315, 40, 30, GRAY); DrawText("FONT SIZE: 16.0", GetScreenWidth() - 240, 20, 20, DARKGRAY); - DrawText(FormatText("RENDER SIZE: %02.02f", fontSize), GetScreenWidth() - 240, 50, 20, DARKGRAY); + DrawText(TextFormat("RENDER SIZE: %02.02f", fontSize), GetScreenWidth() - 240, 50, 20, DARKGRAY); DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, DARKGRAY); DrawText("HOLD SPACE to USE SDF FONT VERSION!", 340, GetScreenHeight() - 30, 20, MAROON); |
