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| author | Jeffery Myers <[email protected]> | 2021-03-22 23:51:52 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-03-23 07:51:52 +0100 |
| commit | e48b9a6da1d3dd6163b1596e47c58e7026530dc1 (patch) | |
| tree | 9d1bca87d19ae07f7605c112c53971531b109dc2 /examples/text/text_font_sdf.c | |
| parent | c6dd41495b2c0d96cf4d1ca108729ec87c9a0b53 (diff) | |
| download | raylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.tar.gz raylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.zip | |
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <[email protected]>
Diffstat (limited to 'examples/text/text_font_sdf.c')
| -rw-r--r-- | examples/text/text_font_sdf.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c index b83b3d67..36c0ae56 100644 --- a/examples/text/text_font_sdf.c +++ b/examples/text/text_font_sdf.c @@ -66,7 +66,7 @@ int main(void) Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION)); SetTextureFilter(fontSDF.texture, FILTER_BILINEAR); // Required for SDF font - Vector2 fontPosition = { 40, screenHeight/2 - 50 }; + Vector2 fontPosition = { 40, screenHeight/2.0f - 50 }; Vector2 textSize = { 0.0f, 0.0f }; float fontSize = 16.0f; int currentFont = 0; // 0 - fontDefault, 1 - fontSDF |
