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| author | Ray San <[email protected]> | 2018-05-04 16:59:48 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2018-05-04 16:59:48 +0200 |
| commit | ec33e7d705e301eb2b74a841e823907295caa37a (patch) | |
| tree | 7726a0d89a862b96cc91ec8a1ba18d07cf022c79 /examples/text/text_raylib_fonts.c | |
| parent | 6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (diff) | |
| download | raylib-ec33e7d705e301eb2b74a841e823907295caa37a.tar.gz raylib-ec33e7d705e301eb2b74a841e823907295caa37a.zip | |
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
Diffstat (limited to 'examples/text/text_raylib_fonts.c')
| -rw-r--r-- | examples/text/text_raylib_fonts.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/examples/text/text_raylib_fonts.c b/examples/text/text_raylib_fonts.c index 6d8ef2b6..3c930ac2 100644 --- a/examples/text/text_raylib_fonts.c +++ b/examples/text/text_raylib_fonts.c @@ -26,16 +26,16 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - SpriteFont fonts[MAX_FONTS]; + Font fonts[MAX_FONTS]; - fonts[0] = LoadSpriteFont("resources/fonts/alagard.png"); - fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png"); - fonts[2] = LoadSpriteFont("resources/fonts/mecha.png"); - fonts[3] = LoadSpriteFont("resources/fonts/setback.png"); - fonts[4] = LoadSpriteFont("resources/fonts/romulus.png"); - fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png"); - fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png"); - fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png"); + fonts[0] = LoadFont("resources/fonts/alagard.png"); + fonts[1] = LoadFont("resources/fonts/pixelplay.png"); + fonts[2] = LoadFont("resources/fonts/mecha.png"); + fonts[3] = LoadFont("resources/fonts/setback.png"); + fonts[4] = LoadFont("resources/fonts/romulus.png"); + fonts[5] = LoadFont("resources/fonts/pixantiqua.png"); + fonts[6] = LoadFont("resources/fonts/alpha_beta.png"); + fonts[7] = LoadFont("resources/fonts/jupiter_crash.png"); const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi", "PIXELPLAY FONT designed by Aleksander Shevchuk", @@ -93,8 +93,8 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - // SpriteFonts unloading - for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]); + // Fonts unloading + for (int i = 0; i < MAX_FONTS; i++) UnloadFont(fonts[i]); CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
