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authorJeffery Myers <[email protected]>2021-03-22 23:51:52 -0700
committerGitHub <[email protected]>2021-03-23 07:51:52 +0100
commite48b9a6da1d3dd6163b1596e47c58e7026530dc1 (patch)
tree9d1bca87d19ae07f7605c112c53971531b109dc2 /examples/text/text_rectangle_bounds.c
parentc6dd41495b2c0d96cf4d1ca108729ec87c9a0b53 (diff)
downloadraylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.tar.gz
raylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.zip
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
Diffstat (limited to 'examples/text/text_rectangle_bounds.c')
-rw-r--r--examples/text/text_rectangle_bounds.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/text/text_rectangle_bounds.c b/examples/text/text_rectangle_bounds.c
index 870561e1..21dfcd91 100644
--- a/examples/text/text_rectangle_bounds.c
+++ b/examples/text/text_rectangle_bounds.c
@@ -33,10 +33,10 @@ tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet ris
Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 };
// Minimum width and heigh for the container rectangle
- const int minWidth = 60;
- const int minHeight = 60;
- const int maxWidth = screenWidth - 50;
- const int maxHeight = screenHeight - 160;
+ const float minWidth = 60;
+ const float minHeight = 60;
+ const float maxWidth = screenWidth - 50;
+ const float maxHeight = screenHeight - 160;
Vector2 lastMouse = { 0.0f, 0.0f }; // Stores last mouse coordinates
Color borderColor = MAROON; // Container border color
@@ -63,10 +63,10 @@ tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet ris
{
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) resizing = false;
- int width = container.width + (mouse.x - lastMouse.x);
+ float width = container.width + (mouse.x - lastMouse.x);
container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth;
- int height = container.height + (mouse.y - lastMouse.y);
+ float height = container.height + (mouse.y - lastMouse.y);
container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight;
}
else