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| author | raysan5 <[email protected]> | 2020-12-24 13:51:24 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-12-24 13:51:24 +0100 |
| commit | b68e522ffc39ebff8268c6b522a3bb965878ad16 (patch) | |
| tree | 2699c3c28b033a5d2d92e8748d308f84e551d1de /examples/text | |
| parent | bab1b9c1c5cb416bd9125c1230288859eeafda30 (diff) | |
| download | raylib-b68e522ffc39ebff8268c6b522a3bb965878ad16.tar.gz raylib-b68e522ffc39ebff8268c6b522a3bb965878ad16.zip | |
Updated several files while porting examples to web
Diffstat (limited to 'examples/text')
| -rw-r--r-- | examples/text/text_font_sdf.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c index 68075ee3..b83b3d67 100644 --- a/examples/text/text_font_sdf.c +++ b/examples/text/text_font_sdf.c @@ -60,7 +60,7 @@ int main(void) fontSDF.texture = LoadTextureFromImage(atlas); UnloadImage(atlas); - RL_FREE(fileData); // Free memory from loaded file + UnloadFileData(fileData); // Free memory from loaded file // Load SDF required shader (we use default vertex shader) Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION)); |
