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| author | Ray <[email protected]> | 2021-03-03 23:05:52 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-03 23:05:52 +0100 |
| commit | c8ed231eca7a602bddea5e9c4f710ab503dd4d38 (patch) | |
| tree | 4d0c24e9b17303d62d0e7c930a38da3e848f1ef3 /examples/text | |
| parent | ca22a8794977aadce9a90f41bdb7693b16e3010f (diff) | |
| download | raylib-c8ed231eca7a602bddea5e9c4f710ab503dd4d38.tar.gz raylib-c8ed231eca7a602bddea5e9c4f710ab503dd4d38.zip | |
Update text_font_filters.c
Diffstat (limited to 'examples/text')
| -rw-r--r-- | examples/text/text_font_filters.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/text/text_font_filters.c b/examples/text/text_font_filters.c index d90c4277..9ad5cff4 100644 --- a/examples/text/text_font_filters.c +++ b/examples/text/text_font_filters.c @@ -40,8 +40,8 @@ int main(void) Vector2 textSize = { 0.0f, 0.0f }; // Setup texture scaling filter - SetTextureFilter(font.texture, FILTER_POINT); - int currentFontFilter = 0; // FILTER_POINT + SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); + int currentFontFilter = 0; // TEXTURE_FILTER_POINT SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -56,18 +56,18 @@ int main(void) // Choose font texture filter method if (IsKeyPressed(KEY_ONE)) { - SetTextureFilter(font.texture, FILTER_POINT); + SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); currentFontFilter = 0; } else if (IsKeyPressed(KEY_TWO)) { - SetTextureFilter(font.texture, FILTER_BILINEAR); + SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR); currentFontFilter = 1; } else if (IsKeyPressed(KEY_THREE)) { // NOTE: Trilinear filter won't be noticed on 2D drawing - SetTextureFilter(font.texture, FILTER_TRILINEAR); + SetTextureFilter(font.texture, TEXTURE_FILTER_TRILINEAR); currentFontFilter = 2; } |
