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authorRay <[email protected]>2017-04-04 01:54:49 +0200
committerRay <[email protected]>2017-04-04 01:54:49 +0200
commitdd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 (patch)
tree724f11991d301fc8bfd01ccd13321f66d8969329 /examples/text
parent5a230659ef39c6eb3bdb5412ca6e1bfc9eeda98e (diff)
downloadraylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.tar.gz
raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.zip
Reorganize examples folder
Diffstat (limited to 'examples/text')
-rw-r--r--examples/text/resources/fonts/KAISG.ttfbin0 -> 79912 bytes
-rw-r--r--examples/text/resources/fonts/alagard.rbmfbin0 -> 2159 bytes
-rw-r--r--examples/text/resources/fonts/alpha_beta.rbmfbin0 -> 2160 bytes
-rw-r--r--examples/text/resources/fonts/bmfont.fnt99
-rw-r--r--examples/text/resources/fonts/bmfont.pngbin0 -> 14471 bytes
-rw-r--r--examples/text/resources/fonts/custom_alagard.pngbin0 -> 37935 bytes
-rw-r--r--examples/text/resources/fonts/custom_jupiter_crash.pngbin0 -> 23596 bytes
-rw-r--r--examples/text/resources/fonts/custom_mecha.pngbin0 -> 26597 bytes
-rw-r--r--examples/text/resources/fonts/jupiter_crash.rbmfbin0 -> 2160 bytes
-rw-r--r--examples/text/resources/fonts/mecha.rbmfbin0 -> 2160 bytes
-rw-r--r--examples/text/resources/fonts/pixantiqua.fnt188
-rw-r--r--examples/text/resources/fonts/pixantiqua.rbmfbin0 -> 2160 bytes
-rw-r--r--examples/text/resources/fonts/pixantiqua.ttfbin0 -> 35408 bytes
-rw-r--r--examples/text/resources/fonts/pixantiqua_0.pngbin0 -> 4531 bytes
-rw-r--r--examples/text/resources/fonts/pixelplay.rbmfbin0 -> 2160 bytes
-rw-r--r--examples/text/resources/fonts/romulus.rbmfbin0 -> 2160 bytes
-rw-r--r--examples/text/resources/fonts/setback.rbmfbin0 -> 2160 bytes
-rw-r--r--examples/text/text_bmfont_ttf.c68
-rw-r--r--examples/text/text_bmfont_ttf.pngbin0 -> 19542 bytes
-rw-r--r--examples/text/text_bmfont_unordered.c65
-rw-r--r--examples/text/text_bmfont_unordered.pngbin0 -> 18713 bytes
-rw-r--r--examples/text/text_font_select.c158
-rw-r--r--examples/text/text_font_select.pngbin0 -> 16261 bytes
-rw-r--r--examples/text/text_format_text.c62
-rw-r--r--examples/text/text_format_text.pngbin0 -> 15481 bytes
-rw-r--r--examples/text/text_rbmf_fonts.c97
-rw-r--r--examples/text/text_rbmf_fonts.pngbin0 -> 19458 bytes
-rw-r--r--examples/text/text_sprite_fonts.c77
-rw-r--r--examples/text/text_sprite_fonts.pngbin0 -> 19567 bytes
-rw-r--r--examples/text/text_ttf_loading.c130
-rw-r--r--examples/text/text_ttf_loading.pngbin0 -> 55588 bytes
-rw-r--r--examples/text/text_writing_anim.c62
-rw-r--r--examples/text/text_writing_anim.pngbin0 -> 15773 bytes
33 files changed, 1006 insertions, 0 deletions
diff --git a/examples/text/resources/fonts/KAISG.ttf b/examples/text/resources/fonts/KAISG.ttf
new file mode 100644
index 00000000..04478b25
--- /dev/null
+++ b/examples/text/resources/fonts/KAISG.ttf
Binary files differ
diff --git a/examples/text/resources/fonts/alagard.rbmf b/examples/text/resources/fonts/alagard.rbmf
new file mode 100644
index 00000000..8c9b68d3
--- /dev/null
+++ b/examples/text/resources/fonts/alagard.rbmf
Binary files differ
diff --git a/examples/text/resources/fonts/alpha_beta.rbmf b/examples/text/resources/fonts/alpha_beta.rbmf
new file mode 100644
index 00000000..bdb2e752
--- /dev/null
+++ b/examples/text/resources/fonts/alpha_beta.rbmf
Binary files differ
diff --git a/examples/text/resources/fonts/bmfont.fnt b/examples/text/resources/fonts/bmfont.fnt
new file mode 100644
index 00000000..372c2c88
--- /dev/null
+++ b/examples/text/resources/fonts/bmfont.fnt
@@ -0,0 +1,99 @@
+info face="Arial Black" size=-32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=2,2 outline=0
+common lineHeight=45 base=35 scaleW=512 scaleH=256 pages=1 packed=0 alphaChnl=0 redChnl=4 greenChnl=4 blueChnl=4
+page id=0 file="bmfont.png"
+chars count=95
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diff --git a/examples/text/resources/fonts/bmfont.png b/examples/text/resources/fonts/bmfont.png
new file mode 100644
index 00000000..9d621594
--- /dev/null
+++ b/examples/text/resources/fonts/bmfont.png
Binary files differ
diff --git a/examples/text/resources/fonts/custom_alagard.png b/examples/text/resources/fonts/custom_alagard.png
new file mode 100644
index 00000000..c3eb63b7
--- /dev/null
+++ b/examples/text/resources/fonts/custom_alagard.png
Binary files differ
diff --git a/examples/text/resources/fonts/custom_jupiter_crash.png b/examples/text/resources/fonts/custom_jupiter_crash.png
new file mode 100644
index 00000000..451b591f
--- /dev/null
+++ b/examples/text/resources/fonts/custom_jupiter_crash.png
Binary files differ
diff --git a/examples/text/resources/fonts/custom_mecha.png b/examples/text/resources/fonts/custom_mecha.png
new file mode 100644
index 00000000..59caab2c
--- /dev/null
+++ b/examples/text/resources/fonts/custom_mecha.png
Binary files differ
diff --git a/examples/text/resources/fonts/jupiter_crash.rbmf b/examples/text/resources/fonts/jupiter_crash.rbmf
new file mode 100644
index 00000000..d797e0d6
--- /dev/null
+++ b/examples/text/resources/fonts/jupiter_crash.rbmf
Binary files differ
diff --git a/examples/text/resources/fonts/mecha.rbmf b/examples/text/resources/fonts/mecha.rbmf
new file mode 100644
index 00000000..0266a065
--- /dev/null
+++ b/examples/text/resources/fonts/mecha.rbmf
Binary files differ
diff --git a/examples/text/resources/fonts/pixantiqua.fnt b/examples/text/resources/fonts/pixantiqua.fnt
new file mode 100644
index 00000000..971b9b0b
--- /dev/null
+++ b/examples/text/resources/fonts/pixantiqua.fnt
@@ -0,0 +1,188 @@
+info face="PixAntiqua" size=32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=2,2,2,2 spacing=2,2 outline=0
+common lineHeight=32 base=27 scaleW=512 scaleH=512 pages=1 packed=0 alphaChnl=0 redChnl=4 greenChnl=4 blueChnl=4
+page id=0 file="pixantiqua_0.png"
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diff --git a/examples/text/resources/fonts/pixantiqua.rbmf b/examples/text/resources/fonts/pixantiqua.rbmf
new file mode 100644
index 00000000..04ef0e25
--- /dev/null
+++ b/examples/text/resources/fonts/pixantiqua.rbmf
Binary files differ
diff --git a/examples/text/resources/fonts/pixantiqua.ttf b/examples/text/resources/fonts/pixantiqua.ttf
new file mode 100644
index 00000000..e012875d
--- /dev/null
+++ b/examples/text/resources/fonts/pixantiqua.ttf
Binary files differ
diff --git a/examples/text/resources/fonts/pixantiqua_0.png b/examples/text/resources/fonts/pixantiqua_0.png
new file mode 100644
index 00000000..2aa2870f
--- /dev/null
+++ b/examples/text/resources/fonts/pixantiqua_0.png
Binary files differ
diff --git a/examples/text/resources/fonts/pixelplay.rbmf b/examples/text/resources/fonts/pixelplay.rbmf
new file mode 100644
index 00000000..31d14038
--- /dev/null
+++ b/examples/text/resources/fonts/pixelplay.rbmf
Binary files differ
diff --git a/examples/text/resources/fonts/romulus.rbmf b/examples/text/resources/fonts/romulus.rbmf
new file mode 100644
index 00000000..be9da01a
--- /dev/null
+++ b/examples/text/resources/fonts/romulus.rbmf
Binary files differ
diff --git a/examples/text/resources/fonts/setback.rbmf b/examples/text/resources/fonts/setback.rbmf
new file mode 100644
index 00000000..09572215
--- /dev/null
+++ b/examples/text/resources/fonts/setback.rbmf
Binary files differ
diff --git a/examples/text/text_bmfont_ttf.c b/examples/text/text_bmfont_ttf.c
new file mode 100644
index 00000000..4d060915
--- /dev/null
+++ b/examples/text/text_bmfont_ttf.c
@@ -0,0 +1,68 @@
+/*******************************************************************************************
+*
+* raylib [text] example - BMFont and TTF SpriteFonts loading
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
+
+ const char msgBm[64] = "THIS IS AN AngelCode SPRITE FONT";
+ const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt"); // BMFont (AngelCode)
+ SpriteFont fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf"); // TTF font
+
+ Vector2 fontPosition;
+
+ fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2;
+ fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables here...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON);
+ DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.baseSize*0.8f, 2, LIME);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(fontBm); // AngelCode SpriteFont unloading
+ UnloadSpriteFont(fontTtf); // TTF SpriteFont unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/text/text_bmfont_ttf.png b/examples/text/text_bmfont_ttf.png
new file mode 100644
index 00000000..8305d36b
--- /dev/null
+++ b/examples/text/text_bmfont_ttf.png
Binary files differ
diff --git a/examples/text/text_bmfont_unordered.c b/examples/text/text_bmfont_unordered.c
new file mode 100644
index 00000000..6fec3256
--- /dev/null
+++ b/examples/text/text_bmfont_unordered.c
@@ -0,0 +1,65 @@
+/*******************************************************************************************
+*
+* raylib [text] example - BMFont unordered chars loading and drawing
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing");
+
+ // NOTE: Using chars outside the [32..127] limits!
+ // NOTE: If a character is not found in the font, it just renders a space
+ const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
+
+ // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
+ SpriteFont font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode)
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables here...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
+ DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY);
+ DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY);
+
+ DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(font); // AngelCode SpriteFont unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/text/text_bmfont_unordered.png b/examples/text/text_bmfont_unordered.png
new file mode 100644
index 00000000..c6767567
--- /dev/null
+++ b/examples/text/text_bmfont_unordered.png
Binary files differ
diff --git a/examples/text/text_font_select.c b/examples/text/text_font_select.c
new file mode 100644
index 00000000..5891bef7
--- /dev/null
+++ b/examples/text/text_font_select.c
@@ -0,0 +1,158 @@
+/*******************************************************************************************
+*
+* raylib [text] example - Font selector
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont fonts[8]; // SpriteFont array
+
+ fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
+ fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
+ fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
+ fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
+ fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
+ fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
+ fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
+ fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
+
+ int currentFont = 0; // Selected font
+
+ Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
+
+ const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback",
+ "[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" };
+
+ const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text
+
+ Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
+
+ Vector2 mousePoint;
+
+ Color btnNextOutColor = DARKBLUE; // Button color (outside line)
+ Color btnNextInColor = SKYBLUE; // Button color (inside)
+
+ int framesCounter = 0; // Useful to count frames button is 'active' = clicked
+
+ int positionY = 180; // Text selector and button Y position
+
+ Rectangle btnNextRec = { 673, positionY, 109, 44 }; // Button rectangle (useful for collision)
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+
+ // Keyboard-based font selection (easy)
+ if (IsKeyPressed(KEY_RIGHT))
+ {
+ if (currentFont < 7) currentFont++;
+ }
+
+ if (IsKeyPressed(KEY_LEFT))
+ {
+ if (currentFont > 0) currentFont--;
+ }
+
+ if (IsKeyPressed('0')) currentFont = 0;
+ else if (IsKeyPressed('1')) currentFont = 1;
+ else if (IsKeyPressed('2')) currentFont = 2;
+ else if (IsKeyPressed('3')) currentFont = 3;
+ else if (IsKeyPressed('4')) currentFont = 4;
+ else if (IsKeyPressed('5')) currentFont = 5;
+ else if (IsKeyPressed('6')) currentFont = 6;
+ else if (IsKeyPressed('7')) currentFont = 7;
+
+ // Mouse-based font selection (NEXT button logic)
+ mousePoint = GetMousePosition();
+
+ if (CheckCollisionPointRec(mousePoint, btnNextRec))
+ {
+ // Mouse hover button logic
+ if (framesCounter == 0)
+ {
+ btnNextOutColor = DARKPURPLE;
+ btnNextInColor = PURPLE;
+ }
+
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ {
+ framesCounter = 20; // Frames button is 'active'
+ btnNextOutColor = MAROON;
+ btnNextInColor = RED;
+ }
+ }
+ else
+ {
+ // Mouse not hover button
+ btnNextOutColor = DARKBLUE;
+ btnNextInColor = SKYBLUE;
+ }
+
+ if (framesCounter > 0) framesCounter--;
+
+ if (framesCounter == 1) // We change font on frame 1
+ {
+ currentFont++;
+ if (currentFont > 7) currentFont = 0;
+ }
+
+ // Text measurement for better positioning on screen
+ textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("font selector - use arroys, button or numbers", 160, 80, 20, DARKGRAY);
+ DrawLine(120, 120, 680, 120, DARKGRAY);
+
+ DrawRectangle(18, positionY, 644, 44, DARKGRAY);
+ DrawRectangle(20, positionY + 2, 640, 40, LIGHTGRAY);
+ DrawText(fontNames[currentFont], 30, positionY + 13, 20, BLACK);
+ DrawText("< >", 610, positionY + 8, 30, BLACK);
+
+ DrawRectangleRec(btnNextRec, btnNextOutColor);
+ DrawRectangle(675, positionY + 2, 105, 40, btnNextInColor);
+ DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor);
+
+ DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
+ 260 + (70 - textSize.y)/2 }, fonts[currentFont].baseSize*3,
+ 1, colors[currentFont]);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); // SpriteFont(s) unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/text/text_font_select.png b/examples/text/text_font_select.png
new file mode 100644
index 00000000..65040df6
--- /dev/null
+++ b/examples/text/text_font_select.png
Binary files differ
diff --git a/examples/text/text_format_text.c b/examples/text/text_format_text.c
new file mode 100644
index 00000000..ca28be74
--- /dev/null
+++ b/examples/text/text_format_text.c
@@ -0,0 +1,62 @@
+/*******************************************************************************************
+*
+* raylib [text] example - Text formatting
+*
+* This example has been created using raylib 1.1 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
+
+ int score = 100020;
+ int hiscore = 200450;
+ int lives = 5;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText(FormatText("Score: %08i", score), 200, 80, 20, RED);
+
+ DrawText(FormatText("HiScore: %08i", hiscore), 200, 120, 20, GREEN);
+
+ DrawText(FormatText("Lives: %02i", lives), 200, 160, 40, BLUE);
+
+ DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/text/text_format_text.png b/examples/text/text_format_text.png
new file mode 100644
index 00000000..cf9a1dda
--- /dev/null
+++ b/examples/text/text_format_text.png
Binary files differ
diff --git a/examples/text/text_rbmf_fonts.c b/examples/text/text_rbmf_fonts.c
new file mode 100644
index 00000000..cd5da1fe
--- /dev/null
+++ b/examples/text/text_rbmf_fonts.c
@@ -0,0 +1,97 @@
+/*******************************************************************************************
+*
+* raylib [text] example - raylib bitmap font (rbmf) loading and usage
+*
+* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
+* To view details and credits for those fonts, check raylib license file
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont fonts[8];
+
+ fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading
+ fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading
+ fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading
+ fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading
+ fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading
+ fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading
+ fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading
+ fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading
+
+ const char *messages[8] = { "ALAGARD FONT designed by Hewett Tsoi",
+ "PIXELPLAY FONT designed by Aleksander Shevchuk",
+ "MECHA FONT designed by Captain Falcon",
+ "SETBACK FONT designed by Brian Kent (AEnigma)",
+ "ROMULUS FONT designed by Hewett Tsoi",
+ "PIXANTIQUA FONT designed by Gerhard Grossmann",
+ "ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
+ "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
+
+ const int spacings[8] = { 2, 4, 8, 4, 3, 4, 4, 1 };
+
+ Vector2 positions[8];
+
+ for (int i = 0; i < 8; i++)
+ {
+ positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
+ positions[i].y = 60 + fonts[i].baseSize + 50*i;
+ }
+
+ Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD };
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
+ DrawLine(220, 50, 590, 50, DARKGRAY);
+
+ for (int i = 0; i < 8; i++)
+ {
+ DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ for (int i = 0; i < 8; i++)
+ {
+ UnloadSpriteFont(fonts[i]); // SpriteFont unloading
+ }
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/text/text_rbmf_fonts.png b/examples/text/text_rbmf_fonts.png
new file mode 100644
index 00000000..c047c503
--- /dev/null
+++ b/examples/text/text_rbmf_fonts.png
Binary files differ
diff --git a/examples/text/text_sprite_fonts.c b/examples/text/text_sprite_fonts.c
new file mode 100644
index 00000000..bded266e
--- /dev/null
+++ b/examples/text/text_sprite_fonts.c
@@ -0,0 +1,77 @@
+/*******************************************************************************************
+*
+* raylib [text] example - SpriteFont loading and usage
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
+
+ const char msg1[50] = "THIS IS A custom SPRITE FONT...";
+ const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
+ const char msg3[50] = "...and a THIRD one! GREAT! :D";
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
+ SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
+ SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
+
+ Vector2 fontPosition1, fontPosition2, fontPosition3;
+
+ fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
+ fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
+
+ fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2;
+ fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10;
+
+ fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
+ fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
+
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables here...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
+ DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
+ DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(font1); // SpriteFont unloading
+ UnloadSpriteFont(font2); // SpriteFont unloading
+ UnloadSpriteFont(font3); // SpriteFont unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/text/text_sprite_fonts.png b/examples/text/text_sprite_fonts.png
new file mode 100644
index 00000000..1bd4aa03
--- /dev/null
+++ b/examples/text/text_sprite_fonts.png
Binary files differ
diff --git a/examples/text/text_ttf_loading.c b/examples/text/text_ttf_loading.c
new file mode 100644
index 00000000..4aa0bef4
--- /dev/null
+++ b/examples/text/text_ttf_loading.c
@@ -0,0 +1,130 @@
+/*******************************************************************************************
+*
+* raylib [text] example - TTF loading and usage
+*
+* This example has been created using raylib 1.3.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
+
+ const char msg[50] = "TTF SpriteFont";
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+
+ // TTF SpriteFont loading with custom generation parameters
+ SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0);
+
+ // Generate mipmap levels to use trilinear filtering
+ // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
+ GenTextureMipmaps(&font.texture);
+
+ float fontSize = font.baseSize;
+ Vector2 fontPosition = { 40, screenHeight/2 + 50 };
+ Vector2 textSize;
+
+ SetTextureFilter(font.texture, FILTER_POINT);
+ int currentFontFilter = 0; // FILTER_POINT
+
+ int count = 0;
+ char **droppedFiles;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ fontSize += GetMouseWheelMove()*4.0f;
+
+ // Choose font texture filter method
+ if (IsKeyPressed(KEY_ONE))
+ {
+ SetTextureFilter(font.texture, FILTER_POINT);
+ currentFontFilter = 0;
+ }
+ else if (IsKeyPressed(KEY_TWO))
+ {
+ SetTextureFilter(font.texture, FILTER_BILINEAR);
+ currentFontFilter = 1;
+ }
+ else if (IsKeyPressed(KEY_THREE))
+ {
+ // NOTE: Trilinear filter won't be noticed on 2D drawing
+ SetTextureFilter(font.texture, FILTER_TRILINEAR);
+ currentFontFilter = 2;
+ }
+
+ textSize = MeasureTextEx(font, msg, fontSize, 0);
+
+ if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
+ else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
+
+ // Load a dropped TTF file dynamically (at current fontSize)
+ if (IsFileDropped())
+ {
+ droppedFiles = GetDroppedFiles(&count);
+
+ if (count == 1) // Only support one ttf file dropped
+ {
+ UnloadSpriteFont(font);
+ font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0);
+ ClearDroppedFiles();
+ }
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
+ DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
+ DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
+ DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
+
+ DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK);
+
+ // TODO: It seems texSize measurement is not accurate due to chars offsets...
+ //DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
+
+ DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
+ DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
+ DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
+ DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
+
+ if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
+ else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
+ else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(font); // SpriteFont unloading
+
+ ClearDroppedFiles(); // Clear internal buffers
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/text/text_ttf_loading.png b/examples/text/text_ttf_loading.png
new file mode 100644
index 00000000..29ea263a
--- /dev/null
+++ b/examples/text/text_ttf_loading.png
Binary files differ
diff --git a/examples/text/text_writing_anim.c b/examples/text/text_writing_anim.c
new file mode 100644
index 00000000..5563b561
--- /dev/null
+++ b/examples/text/text_writing_anim.c
@@ -0,0 +1,62 @@
+/*******************************************************************************************
+*
+* raylib [text] example - Text Writing Animation
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
+
+ const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
+
+ int framesCounter = 0;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
+ else framesCounter++;
+
+ if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText(SubText(message, 0, framesCounter/10), 210, 160, 20, MAROON);
+
+ DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
+ DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/text/text_writing_anim.png b/examples/text/text_writing_anim.png
new file mode 100644
index 00000000..d6752dd8
--- /dev/null
+++ b/examples/text/text_writing_anim.png
Binary files differ