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authorRay <[email protected]>2021-08-26 00:14:34 +0200
committerRay <[email protected]>2021-08-26 00:14:34 +0200
commit3d33c559e72340184d1cdb524faf8e6eb841022c (patch)
tree084fb1b3114b10504e30a86f6b0ca49916e3447f /examples/text
parent14e443afbac0c8742e11fb97edc6eea6f0865bc5 (diff)
downloadraylib-3d33c559e72340184d1cdb524faf8e6eb841022c.tar.gz
raylib-3d33c559e72340184d1cdb524faf8e6eb841022c.zip
REVIEWED: Examples compilation
Diffstat (limited to 'examples/text')
-rw-r--r--examples/text/text_font_sdf.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c
index f9517bdc..7de7986b 100644
--- a/examples/text/text_font_sdf.c
+++ b/examples/text/text_font_sdf.c
@@ -64,7 +64,7 @@ int main(void)
// Load SDF required shader (we use default vertex shader)
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));
- SetTextureFilter(fontSDF.texture, FILTER_BILINEAR); // Required for SDF font
+ SetTextureFilter(fontSDF.texture, TEXTURE_FILTER_BILINEAR); // Required for SDF font
Vector2 fontPosition = { 40, screenHeight/2.0f - 50 };
Vector2 textSize = { 0.0f, 0.0f };