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| author | Ray <[email protected]> | 2021-08-26 00:14:34 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-08-26 00:14:34 +0200 |
| commit | 3d33c559e72340184d1cdb524faf8e6eb841022c (patch) | |
| tree | 084fb1b3114b10504e30a86f6b0ca49916e3447f /examples/text | |
| parent | 14e443afbac0c8742e11fb97edc6eea6f0865bc5 (diff) | |
| download | raylib-3d33c559e72340184d1cdb524faf8e6eb841022c.tar.gz raylib-3d33c559e72340184d1cdb524faf8e6eb841022c.zip | |
REVIEWED: Examples compilation
Diffstat (limited to 'examples/text')
| -rw-r--r-- | examples/text/text_font_sdf.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c index f9517bdc..7de7986b 100644 --- a/examples/text/text_font_sdf.c +++ b/examples/text/text_font_sdf.c @@ -64,7 +64,7 @@ int main(void) // Load SDF required shader (we use default vertex shader) Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION)); - SetTextureFilter(fontSDF.texture, FILTER_BILINEAR); // Required for SDF font + SetTextureFilter(fontSDF.texture, TEXTURE_FILTER_BILINEAR); // Required for SDF font Vector2 fontPosition = { 40, screenHeight/2.0f - 50 }; Vector2 textSize = { 0.0f, 0.0f }; |
