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authorraysan5 <[email protected]>2017-02-05 02:59:39 +0100
committerraysan5 <[email protected]>2017-02-05 02:59:39 +0100
commit1a879ba08efe1877c26a76bfabd43f282d2b2a97 (patch)
tree7870e105ee57aaab20ffd89f5708948960d34460 /examples/text_bmfont_ttf.c
parenta08117155da1a0a439239ad8801a58b85f528014 (diff)
downloadraylib-1a879ba08efe1877c26a76bfabd43f282d2b2a97.tar.gz
raylib-1a879ba08efe1877c26a76bfabd43f282d2b2a97.zip
Refactor SpriteFont struct
Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters.
Diffstat (limited to 'examples/text_bmfont_ttf.c')
-rw-r--r--examples/text_bmfont_ttf.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/text_bmfont_ttf.c b/examples/text_bmfont_ttf.c
index caece548..4d060915 100644
--- a/examples/text_bmfont_ttf.c
+++ b/examples/text_bmfont_ttf.c
@@ -29,8 +29,8 @@ int main()
Vector2 fontPosition;
- fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2;
- fontPosition.y = screenHeight/2 - fontBm.size/2 - 80;
+ fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2;
+ fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@@ -49,8 +49,8 @@ int main()
ClearBackground(RAYWHITE);
- DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON);
- DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.size*0.8f, 2, LIME);
+ DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON);
+ DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.baseSize*0.8f, 2, LIME);
EndDrawing();
//----------------------------------------------------------------------------------