diff options
| author | Ray <[email protected]> | 2014-09-21 14:08:58 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2014-09-21 14:08:58 +0200 |
| commit | 1195025c4cc0261f631a7158e682a1a9a4f6d11a (patch) | |
| tree | c92dd53d0f2a9afbac23951981b58f9bcce7f236 /examples/text_sprite_fonts.c | |
| parent | a99ce2f306fb8407fd81479343609e77179f29d9 (diff) | |
| download | raylib-1195025c4cc0261f631a7158e682a1a9a4f6d11a.tar.gz raylib-1195025c4cc0261f631a7158e682a1a9a4f6d11a.zip | |
Rename ex05a_sprite_fonts.c to text_sprite_fonts.c
Diffstat (limited to 'examples/text_sprite_fonts.c')
| -rw-r--r-- | examples/text_sprite_fonts.c | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/examples/text_sprite_fonts.c b/examples/text_sprite_fonts.c new file mode 100644 index 00000000..60a10c19 --- /dev/null +++ b/examples/text_sprite_fonts.c @@ -0,0 +1,77 @@ +/******************************************************************************************* +* +* raylib example 05a - SpriteFont loading and drawing some text with it +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + const char msg1[50] = "THIS IS A custom SPRITE FONT..."; + const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; + const char msg3[50] = "...and a THIRD one! GREAT! :D"; + + InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts"); + + // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) + SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading + SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading + SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading + + Vector2 fontPosition1, fontPosition2, fontPosition3; + + fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2; + fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80; + + fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2; + fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10; + + fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2; + fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50; + + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update variables here... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE); + DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE); + DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSpriteFont(font1); // SpriteFont unloading + UnloadSpriteFont(font2); // SpriteFont unloading + UnloadSpriteFont(font3); // SpriteFont unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
