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authorRay <[email protected]>2014-09-21 14:08:58 +0200
committerRay <[email protected]>2014-09-21 14:08:58 +0200
commit1195025c4cc0261f631a7158e682a1a9a4f6d11a (patch)
treec92dd53d0f2a9afbac23951981b58f9bcce7f236 /examples/text_sprite_fonts.c
parenta99ce2f306fb8407fd81479343609e77179f29d9 (diff)
downloadraylib-1195025c4cc0261f631a7158e682a1a9a4f6d11a.tar.gz
raylib-1195025c4cc0261f631a7158e682a1a9a4f6d11a.zip
Rename ex05a_sprite_fonts.c to text_sprite_fonts.c
Diffstat (limited to 'examples/text_sprite_fonts.c')
-rw-r--r--examples/text_sprite_fonts.c77
1 files changed, 77 insertions, 0 deletions
diff --git a/examples/text_sprite_fonts.c b/examples/text_sprite_fonts.c
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+/*******************************************************************************************
+*
+* raylib example 05a - SpriteFont loading and drawing some text with it
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ const char msg1[50] = "THIS IS A custom SPRITE FONT...";
+ const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
+ const char msg3[50] = "...and a THIRD one! GREAT! :D";
+
+ InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
+ SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
+ SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
+
+ Vector2 fontPosition1, fontPosition2, fontPosition3;
+
+ fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2;
+ fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80;
+
+ fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2;
+ fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10;
+
+ fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2;
+ fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50;
+
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables here...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE);
+ DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE);
+ DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(font1); // SpriteFont unloading
+ UnloadSpriteFont(font2); // SpriteFont unloading
+ UnloadSpriteFont(font3); // SpriteFont unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}