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| author | Ray <[email protected]> | 2017-04-04 01:54:49 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-04 01:54:49 +0200 |
| commit | dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 (patch) | |
| tree | 724f11991d301fc8bfd01ccd13321f66d8969329 /examples/text_writing_anim.c | |
| parent | 5a230659ef39c6eb3bdb5412ca6e1bfc9eeda98e (diff) | |
| download | raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.tar.gz raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.zip | |
Reorganize examples folder
Diffstat (limited to 'examples/text_writing_anim.c')
| -rw-r--r-- | examples/text_writing_anim.c | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/examples/text_writing_anim.c b/examples/text_writing_anim.c deleted file mode 100644 index 5563b561..00000000 --- a/examples/text_writing_anim.c +++ /dev/null @@ -1,62 +0,0 @@ -/******************************************************************************************* -* -* raylib [text] example - Text Writing Animation -* -* This example has been created using raylib 1.4 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim"); - - const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)"; - - int framesCounter = 0; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_SPACE)) framesCounter += 8; - else framesCounter++; - - if (IsKeyPressed(KEY_ENTER)) framesCounter = 0; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText(SubText(message, 0, framesCounter/10), 210, 160, 20, MAROON); - - DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY); - DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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