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authorRay <[email protected]>2019-05-20 16:36:42 +0200
committerRay <[email protected]>2019-05-20 16:36:42 +0200
commitb525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch)
tree08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/textures/textures_background_scrolling.c
parenta43a7980a30a52462956b23f2473e8ef8f38d1fb (diff)
downloadraylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz
raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip
Review ALL examples
Diffstat (limited to 'examples/textures/textures_background_scrolling.c')
-rw-r--r--examples/textures/textures_background_scrolling.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/examples/textures/textures_background_scrolling.c b/examples/textures/textures_background_scrolling.c
index 2be0810a..d91b2585 100644
--- a/examples/textures/textures_background_scrolling.c
+++ b/examples/textures/textures_background_scrolling.c
@@ -11,26 +11,26 @@
#include "raylib.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling");
-
+
// NOTE: Be careful, background width must be equal or bigger than screen width
// if not, texture should be draw more than two times for scrolling effect
Texture2D background = LoadTexture("resources/cyberpunk_street_background.png");
Texture2D midground = LoadTexture("resources/cyberpunk_street_midground.png");
Texture2D foreground = LoadTexture("resources/cyberpunk_street_foreground.png");
-
+
float scrollingBack = 0;
float scrollingMid = 0;
float scrollingFore = 0;
-
- SetTargetFPS(60);
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -41,7 +41,7 @@ int main()
scrollingBack -= 0.1f;
scrollingMid -= 0.5f;
scrollingFore -= 1.0f;
-
+
// NOTE: Texture is scaled twice its size, so it sould be considered on scrolling
if (scrollingBack <= -background.width*2) scrollingBack = 0;
if (scrollingMid <= -midground.width*2) scrollingMid = 0;
@@ -58,15 +58,15 @@ int main()
// NOTE: Texture is scaled twice its size
DrawTextureEx(background, (Vector2){ scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
DrawTextureEx(background, (Vector2){ background.width*2 + scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
-
+
// Draw midground image twice
DrawTextureEx(midground, (Vector2){ scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
DrawTextureEx(midground, (Vector2){ midground.width*2 + scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
-
+
// Draw foreground image twice
DrawTextureEx(foreground, (Vector2){ scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
DrawTextureEx(foreground, (Vector2){ foreground.width*2 + scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
-
+
DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, RED);
DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, RAYWHITE);