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| author | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
| commit | dcf52c132fb0ca28f37dae9d957155e2541df812 (patch) | |
| tree | b6c263e59daba00fc33badd0a45fa6756d5df14c /examples/textures/textures_blend_modes.c | |
| parent | f92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff) | |
| download | raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip | |
Remove trail spaces
Diffstat (limited to 'examples/textures/textures_blend_modes.c')
| -rw-r--r-- | examples/textures/textures_blend_modes.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/textures/textures_blend_modes.c b/examples/textures/textures_blend_modes.c index 2d9b0af9..646bceaa 100644 --- a/examples/textures/textures_blend_modes.c +++ b/examples/textures/textures_blend_modes.c @@ -32,12 +32,12 @@ int main(void) Texture2D fgTexture = LoadTextureFromImage(fgImage); // Image converted to texture, GPU memory (VRAM) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM - UnloadImage(bgImage); + UnloadImage(bgImage); UnloadImage(fgImage); const int blendCountMax = 4; BlendMode blendMode = 0; - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -49,7 +49,7 @@ int main(void) else blendMode++; } //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); @@ -65,7 +65,7 @@ int main(void) // Draw the texts DrawText("Press SPACE to change blend modes.", 310, 350, 10, GRAY); - + switch (blendMode) { case BLEND_ALPHA: DrawText("Current: BLEND_ALPHA", (screenWidth / 2) - 60, 370, 10, GRAY); break; @@ -74,7 +74,7 @@ int main(void) case BLEND_ADD_COLORS: DrawText("Current: BLEND_ADD_COLORS", (screenWidth / 2) - 60, 370, 10, GRAY); break; default: break; } - + DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, GRAY); EndDrawing(); @@ -88,6 +88,6 @@ int main(void) CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; } |
