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authorRay San <[email protected]>2017-10-17 11:51:50 +0200
committerRay San <[email protected]>2017-10-17 11:51:50 +0200
commit5dc216f4196603a9b5951b596ac2b9b0e84d56e3 (patch)
tree25da3d9671843713029e5c2de4d50e390ff964fa /examples/textures/textures_image_drawing.c
parentb065edc8785a5a7aca3dfe79163b15aa7a0d6883 (diff)
downloadraylib-5dc216f4196603a9b5951b596ac2b9b0e84d56e3.tar.gz
raylib-5dc216f4196603a9b5951b596ac2b9b0e84d56e3.zip
Improved some examples
Diffstat (limited to 'examples/textures/textures_image_drawing.c')
-rw-r--r--examples/textures/textures_image_drawing.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/examples/textures/textures_image_drawing.c b/examples/textures/textures_image_drawing.c
index 1c6a1fb9..ac128af9 100644
--- a/examples/textures/textures_image_drawing.c
+++ b/examples/textures/textures_image_drawing.c
@@ -36,6 +36,14 @@ int main()
ImageCrop(&parrots, (Rectangle){ 0, 50, parrots.width, parrots.height - 100 }); // Crop resulting image
UnloadImage(cat); // Unload image from RAM
+
+ // Load custom font for frawing on image
+ SpriteFont font = LoadSpriteFont("resources/custom_jupiter_crash.png");
+
+ // Draw over image using custom font
+ ImageDrawTextEx(&parrots, (Vector2){ 300, 230 }, font, "PARROTS & CAT", font.baseSize, -2, WHITE);
+
+ UnloadSpriteFont(font); // Unload custom spritefont (already drawn used on image)
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM