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| author | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
| commit | dcf52c132fb0ca28f37dae9d957155e2541df812 (patch) | |
| tree | b6c263e59daba00fc33badd0a45fa6756d5df14c /examples/textures/textures_poly.c | |
| parent | f92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff) | |
| download | raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip | |
Remove trail spaces
Diffstat (limited to 'examples/textures/textures_poly.c')
| -rw-r--r-- | examples/textures/textures_poly.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/textures/textures_poly.c b/examples/textures/textures_poly.c index ea413112..ff728343 100644 --- a/examples/textures/textures_poly.c +++ b/examples/textures/textures_poly.c @@ -5,7 +5,7 @@ * This example has been created using raylib 3.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Example contributed by Chris Camacho (@codifies - bedroomcoders.co.uk) and +* Example contributed by Chris Camacho (@codifies - bedroomcoders.co.uk) and * reviewed by Ramon Santamaria (@raysan5) * * Copyright (c) 2021 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5) @@ -52,7 +52,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon"); Texture texture = LoadTexture("resources/cat.png"); - + float ang = 0; SetTargetFPS(60); // Set our game to run at 60 frames-per-second @@ -64,9 +64,9 @@ int main(void) // Update //---------------------------------------------------------------------------------- ang++; - + Vector2 positions[MAX_POINTS] = { 0 }; - + for (int i = 0; i < MAX_POINTS; i++) positions[i] = Vector2Rotate(points[i], ang); //---------------------------------------------------------------------------------- @@ -77,8 +77,8 @@ int main(void) ClearBackground(RAYWHITE); DrawText("textured polygon", 20, 20, 20, DARKGRAY); - - DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }, + + DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }, positions, texcoords, MAX_POINTS, WHITE); EndDrawing(); @@ -88,7 +88,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
