diff options
| author | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
| commit | b525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch) | |
| tree | 08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/textures/textures_sprite_button.c | |
| parent | a43a7980a30a52462956b23f2473e8ef8f38d1fb (diff) | |
| download | raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip | |
Review ALL examples
Diffstat (limited to 'examples/textures/textures_sprite_button.c')
| -rw-r--r-- | examples/textures/textures_sprite_button.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/examples/textures/textures_sprite_button.c b/examples/textures/textures_sprite_button.c index bbd57328..a5b2d8d1 100644 --- a/examples/textures/textures_sprite_button.c +++ b/examples/textures/textures_sprite_button.c @@ -13,35 +13,35 @@ #define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; - + InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button"); InitAudioDevice(); // Initialize audio device - + Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound Texture2D button = LoadTexture("resources/button.png"); // Load button texture - + // Define frame rectangle for drawing int frameHeight = button.height/NUM_FRAMES; Rectangle sourceRec = { 0, 0, button.width, frameHeight }; - + // Define button bounds on screen Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight }; - + int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED bool btnAction = false; // Button action should be activated - + Vector2 mousePoint = { 0.0f, 0.0f }; - + SetTargetFPS(60); //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -49,7 +49,7 @@ int main() //---------------------------------------------------------------------------------- mousePoint = GetMousePosition(); btnAction = false; - + // Check button state if (CheckCollisionPointRec(mousePoint, btnBounds)) { @@ -59,26 +59,26 @@ int main() if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true; } else btnState = 0; - + if (btnAction) { PlaySound(fxButton); - + // TODO: Any desired action } - + // Calculate button frame rectangle to draw depending on button state sourceRec.y = btnState*frameHeight; //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -89,9 +89,9 @@ int main() UnloadSound(fxButton); // Unload sound CloseAudioDevice(); // Close audio device - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
\ No newline at end of file |
