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| author | Ray <[email protected]> | 2019-05-17 01:17:40 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-17 01:17:40 +0200 |
| commit | 970f1e8ff15424ca2d96d89bf2871f0246835e9b (patch) | |
| tree | bc093a8eaee29739e52642c233d0f9102e9db7cf /examples/textures/textures_sprite_explosion.c | |
| parent | ce87d2ced4dbe60f97d3ed48635231c222482b18 (diff) | |
| download | raylib-970f1e8ff15424ca2d96d89bf2871f0246835e9b.tar.gz raylib-970f1e8ff15424ca2d96d89bf2871f0246835e9b.zip | |
examples review
Diffstat (limited to 'examples/textures/textures_sprite_explosion.c')
| -rw-r--r-- | examples/textures/textures_sprite_explosion.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c index aa10a76c..47c994b0 100644 --- a/examples/textures/textures_sprite_explosion.c +++ b/examples/textures/textures_sprite_explosion.c @@ -29,7 +29,7 @@ int main() Sound fxBoom = LoadSound("resources/boom.wav"); // Load explosion texture - Texture2D explosion = LoadTexture("resources/explosion2.png"); + Texture2D explosion = LoadTexture("resources/explosion.png"); // Init variables for animation int frameWidth = explosion.width/NUM_FRAMES; // Sprite one frame rectangle width |
