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| author | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
| commit | dcf52c132fb0ca28f37dae9d957155e2541df812 (patch) | |
| tree | b6c263e59daba00fc33badd0a45fa6756d5df14c /examples/textures/textures_sprite_explosion.c | |
| parent | f92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff) | |
| download | raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip | |
Remove trail spaces
Diffstat (limited to 'examples/textures/textures_sprite_explosion.c')
| -rw-r--r-- | examples/textures/textures_sprite_explosion.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c index 52ac2606..900ec966 100644 --- a/examples/textures/textures_sprite_explosion.c +++ b/examples/textures/textures_sprite_explosion.c @@ -30,7 +30,7 @@ int main(void) // Load explosion texture Texture2D explosion = LoadTexture("resources/explosion.png"); - + // Init variables for animation int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height |
