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authorRay <[email protected]>2021-04-22 18:55:24 +0200
committerRay <[email protected]>2021-04-22 18:55:24 +0200
commitdcf52c132fb0ca28f37dae9d957155e2541df812 (patch)
treeb6c263e59daba00fc33badd0a45fa6756d5df14c /examples/textures/textures_srcrec_dstrec.c
parentf92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff)
downloadraylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz
raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip
Remove trail spaces
Diffstat (limited to 'examples/textures/textures_srcrec_dstrec.c')
-rw-r--r--examples/textures/textures_srcrec_dstrec.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/textures/textures_srcrec_dstrec.c b/examples/textures/textures_srcrec_dstrec.c
index 3fdb689c..d24ce0cc 100644
--- a/examples/textures/textures_srcrec_dstrec.c
+++ b/examples/textures/textures_srcrec_dstrec.c
@@ -21,7 +21,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
+
Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
int frameWidth = scarfy.width/6;