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| author | Jeffery Myers <[email protected]> | 2021-10-25 01:21:16 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-10-25 10:21:16 +0200 |
| commit | daeccd03ace3eacf7907ecca1a697c7d00961cf4 (patch) | |
| tree | 0be2045a1003eed50c1456fd1a380ff970837233 /examples/textures | |
| parent | 086f76ba7abefb1b34e1baa353c5f69dfc5dafdc (diff) | |
| download | raylib-daeccd03ace3eacf7907ecca1a697c7d00961cf4.tar.gz raylib-daeccd03ace3eacf7907ecca1a697c7d00961cf4.zip | |
Fix VC warnings for examples (#2085)
Diffstat (limited to 'examples/textures')
| -rw-r--r-- | examples/textures/textures_sprite_explosion.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c index 4cb76906..10268aa8 100644 --- a/examples/textures/textures_sprite_explosion.c +++ b/examples/textures/textures_sprite_explosion.c @@ -32,8 +32,8 @@ int main(void) Texture2D explosion = LoadTexture("resources/explosion.png"); // Init variables for animation - float frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width - float frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height + float frameWidth = (float)(explosion.width/NUM_FRAMES_PER_LINE); // Sprite one frame rectangle width + float frameHeight = (float)(explosion.height/NUM_LINES); // Sprite one frame rectangle height int currentFrame = 0; int currentLine = 0; |
