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authorRay <[email protected]>2021-03-04 11:51:54 +0100
committerRay <[email protected]>2021-03-04 11:51:54 +0100
commitaf3926af4b81fdd72c2b40617675f8de15fa17cc (patch)
tree3cc87f08779a8d18058c2fb8654001f0abe7398f /examples/textures
parentc8ed231eca7a602bddea5e9c4f710ab503dd4d38 (diff)
downloadraylib-af3926af4b81fdd72c2b40617675f8de15fa17cc.tar.gz
raylib-af3926af4b81fdd72c2b40617675f8de15fa17cc.zip
REVIEWED: Examples to new enum values
Diffstat (limited to 'examples/textures')
-rw-r--r--examples/textures/textures_draw_tiled.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/textures/textures_draw_tiled.c b/examples/textures/textures_draw_tiled.c
index faf2d171..7d8a3c41 100644
--- a/examples/textures/textures_draw_tiled.c
+++ b/examples/textures/textures_draw_tiled.c
@@ -27,7 +27,7 @@ int main(int argc, char **argv)
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture texPattern = LoadTexture("resources/patterns.png");
- SetTextureFilter(texPattern, FILTER_TRILINEAR); // Makes the texture smoother when upscaled
+ SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled
// Coordinates for all patterns inside the texture
const Rectangle recPattern[] = {