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| author | Ray <[email protected]> | 2021-03-04 11:51:54 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-04 11:51:54 +0100 |
| commit | af3926af4b81fdd72c2b40617675f8de15fa17cc (patch) | |
| tree | 3cc87f08779a8d18058c2fb8654001f0abe7398f /examples/textures | |
| parent | c8ed231eca7a602bddea5e9c4f710ab503dd4d38 (diff) | |
| download | raylib-af3926af4b81fdd72c2b40617675f8de15fa17cc.tar.gz raylib-af3926af4b81fdd72c2b40617675f8de15fa17cc.zip | |
REVIEWED: Examples to new enum values
Diffstat (limited to 'examples/textures')
| -rw-r--r-- | examples/textures/textures_draw_tiled.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/textures/textures_draw_tiled.c b/examples/textures/textures_draw_tiled.c index faf2d171..7d8a3c41 100644 --- a/examples/textures/textures_draw_tiled.c +++ b/examples/textures/textures_draw_tiled.c @@ -27,7 +27,7 @@ int main(int argc, char **argv) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture texPattern = LoadTexture("resources/patterns.png"); - SetTextureFilter(texPattern, FILTER_TRILINEAR); // Makes the texture smoother when upscaled + SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled // Coordinates for all patterns inside the texture const Rectangle recPattern[] = { |
