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authorRay <[email protected]>2021-04-26 00:36:22 +0200
committerRay <[email protected]>2021-04-26 00:36:22 +0200
commitbb3303338979dde40168928efc6ea31ed776407d (patch)
tree3c9e4652db2f54240655a39202dd73c06520034b /examples/textures
parenta44815e9395e63644e4adeac928155f1e465aed7 (diff)
parent30db611e924ad2ad61137a944a0da4257045cd5f (diff)
downloadraylib-bb3303338979dde40168928efc6ea31ed776407d.tar.gz
raylib-bb3303338979dde40168928efc6ea31ed776407d.zip
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'examples/textures')
-rw-r--r--examples/textures/textures_mouse_painting.c2
-rw-r--r--examples/textures/textures_sprite_explosion.c8
2 files changed, 5 insertions, 5 deletions
diff --git a/examples/textures/textures_mouse_painting.c b/examples/textures/textures_mouse_painting.c
index 30fd390f..5cfbe6e0 100644
--- a/examples/textures/textures_mouse_painting.c
+++ b/examples/textures/textures_mouse_painting.c
@@ -177,7 +177,7 @@ int main(void)
// Draw drawing circle for reference
if (mousePos.y > 50)
{
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) DrawCircleLines(mousePos.x, mousePos.y, brushSize, GRAY);
+ if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) DrawCircleLines((int)mousePos.x, (int)mousePos.y, brushSize, GRAY);
else DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorSelected]);
}
diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c
index 900ec966..2394f6a8 100644
--- a/examples/textures/textures_sprite_explosion.c
+++ b/examples/textures/textures_sprite_explosion.c
@@ -32,8 +32,8 @@ int main(void)
Texture2D explosion = LoadTexture("resources/explosion.png");
// Init variables for animation
- int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
- int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
+ float frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
+ float frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
int currentFrame = 0;
int currentLine = 0;
@@ -89,8 +89,8 @@ int main(void)
}
}
- frameRec.x = (float)frameWidth*currentFrame;
- frameRec.y = (float)frameHeight*currentLine;
+ frameRec.x = frameWidth*currentFrame;
+ frameRec.y = frameHeight*currentLine;
//----------------------------------------------------------------------------------
// Draw