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authorRay <[email protected]>2015-07-28 17:38:37 +0200
committerRay <[email protected]>2015-07-28 17:38:37 +0200
commit8b3a82688e82922819d24494c08e24570c03bdc4 (patch)
tree1df1379dfc4948477b664023d2ce0100d83d1783 /examples/textures_compressed_dds.c
parenta59433e7a3b22d5ded7505689fb44f1927194077 (diff)
parent067b884f395b7b6d4c179cb3d58b0d17a02950ec (diff)
downloadraylib-8b3a82688e82922819d24494c08e24570c03bdc4.tar.gz
raylib-8b3a82688e82922819d24494c08e24570c03bdc4.zip
Merge pull request #24 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'examples/textures_compressed_dds.c')
-rw-r--r--examples/textures_compressed_dds.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/textures_compressed_dds.c b/examples/textures_compressed_dds.c
index d2ba58c8..1092d5ca 100644
--- a/examples/textures_compressed_dds.c
+++ b/examples/textures_compressed_dds.c
@@ -24,8 +24,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- //Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
- Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading (uncompressed)
+
+ Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------