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| author | Ray <[email protected]> | 2015-07-28 17:38:37 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2015-07-28 17:38:37 +0200 |
| commit | 8b3a82688e82922819d24494c08e24570c03bdc4 (patch) | |
| tree | 1df1379dfc4948477b664023d2ce0100d83d1783 /examples/textures_compressed_dds.c | |
| parent | a59433e7a3b22d5ded7505689fb44f1927194077 (diff) | |
| parent | 067b884f395b7b6d4c179cb3d58b0d17a02950ec (diff) | |
| download | raylib-8b3a82688e82922819d24494c08e24570c03bdc4.tar.gz raylib-8b3a82688e82922819d24494c08e24570c03bdc4.zip | |
Merge pull request #24 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'examples/textures_compressed_dds.c')
| -rw-r--r-- | examples/textures_compressed_dds.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/textures_compressed_dds.c b/examples/textures_compressed_dds.c index d2ba58c8..1092d5ca 100644 --- a/examples/textures_compressed_dds.c +++ b/examples/textures_compressed_dds.c @@ -24,8 +24,8 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - //Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed) - Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading (uncompressed) + + Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed) SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- |
