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| author | raysan5 <[email protected]> | 2015-01-02 20:58:06 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2015-01-02 20:58:06 +0100 |
| commit | 8847602061d964592c468757eb535770771af1f0 (patch) | |
| tree | f9f38b6d214dc7981c20a749009d80fc948a2214 /examples/textures_image_loading.c | |
| parent | e6bc655d6acf69daeff084829cfee08aba9a71a8 (diff) | |
| download | raylib-8847602061d964592c468757eb535770771af1f0.tar.gz raylib-8847602061d964592c468757eb535770771af1f0.zip | |
Examples review...
Diffstat (limited to 'examples/textures_image_loading.c')
| -rw-r--r-- | examples/textures_image_loading.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/textures_image_loading.c b/examples/textures_image_loading.c index 179cf84c..b7fc2cfc 100644 --- a/examples/textures_image_loading.c +++ b/examples/textures_image_loading.c @@ -24,8 +24,8 @@ int main() // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - Image img = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) - Texture2D texture = CreateTexture(img, false); // Image converted to texture, GPU memory (VRAM) + Image img = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) + Texture2D texture = LoadTextureFromImage(img, false); // Image converted to texture, GPU memory (VRAM) UnloadImage(img); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM //--------------------------------------------------------------------------------------- |
