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authorraysan5 <[email protected]>2015-07-18 19:26:13 +0200
committerraysan5 <[email protected]>2015-07-18 19:26:13 +0200
commit067b884f395b7b6d4c179cb3d58b0d17a02950ec (patch)
treeb6075ae3689cb345c27f0358bc814b48596b3877 /examples/textures_mipmaps.c
parenta98578c91db7d51233ae56e599dd4a3b2244cd0c (diff)
downloadraylib-067b884f395b7b6d4c179cb3d58b0d17a02950ec.tar.gz
raylib-067b884f395b7b6d4c179cb3d58b0d17a02950ec.zip
Updated examples for next raylib version
Diffstat (limited to 'examples/textures_mipmaps.c')
-rw-r--r--examples/textures_mipmaps.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/textures_mipmaps.c b/examples/textures_mipmaps.c
index d3ba1708..6b7a64f0 100644
--- a/examples/textures_mipmaps.c
+++ b/examples/textures_mipmaps.c
@@ -24,10 +24,10 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture mipmaps generation");
// NOTE: To generate mipmaps for an image, image must be loaded first and converted to texture
- // with mipmaps option set to true on CreateTexture()
Image image = LoadImage("resources/raylib_logo.png"); // Load image to CPU memory (RAM)
- Texture2D texture = LoadTextureFromImage(image, true); // Create texture and generate mipmaps
+ Texture2D texture = LoadTextureFromImage(image); // Load texture into GPU memory (VRAM)
+ GenTextureMipmaps(texture); // Generate mipmaps for texture
UnloadImage(image); // Once texture has been created, we can unload image data from RAM
//--------------------------------------------------------------------------------------