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authorRay <[email protected]>2017-09-30 00:45:03 +0200
committerRay <[email protected]>2017-09-30 00:45:03 +0200
commit639f41cf5412affbe85439e318205cf855716114 (patch)
tree137a85d0e8fe846a4544632344f625c031a599f2 /examples
parent541dceb87b718fc66de5ad988d14e868ed428727 (diff)
downloadraylib-639f41cf5412affbe85439e318205cf855716114.tar.gz
raylib-639f41cf5412affbe85439e318205cf855716114.zip
Renamed example file
Diffstat (limited to 'examples')
-rw-r--r--examples/models/models_yaw_pitch_roll.c (renamed from examples/models/models_plane_rotations.c)22
1 files changed, 11 insertions, 11 deletions
diff --git a/examples/models/models_plane_rotations.c b/examples/models/models_yaw_pitch_roll.c
index 8178a5e8..2bae2bf8 100644
--- a/examples/models/models_plane_rotations.c
+++ b/examples/models/models_yaw_pitch_roll.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [models] example - Plane rotations (pitch, roll, yaw)
+* raylib [models] example - Plane rotations (yaw, pitch, roll)
*
* This example has been created using raylib 1.8 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -28,7 +28,7 @@ int main()
const int screenWidth = 800;
const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (pitch, roll, yaw)");
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)");
Texture2D texAngleGauge = LoadTexture("resources/angle_gauge.png");
Texture2D texBackground = LoadTexture("resources/background.png");
@@ -71,6 +71,15 @@ int main()
else if (roll < 0.0f) roll += 0.5f;
}
+ // Plane yaw (y-axis) controls
+ if (IsKeyDown(KEY_S)) yaw += 1.0f;
+ else if (IsKeyDown(KEY_A)) yaw -= 1.0f;
+ else
+ {
+ if (yaw > 0.0f) yaw -= 0.5f;
+ else if (yaw < 0.0f) yaw += 0.5f;
+ }
+
// Plane pitch (z-axis) controls
if (IsKeyDown(KEY_DOWN)) pitch += 0.6f;
else if (IsKeyDown(KEY_UP)) pitch -= 0.6f;
@@ -85,15 +94,6 @@ int main()
while (pitchOffset > 180) pitchOffset -= 360;
while (pitchOffset < -180) pitchOffset += 360;
pitchOffset *= 10;
-
- // Plane yaw (y-axis) controls
- if (IsKeyDown(KEY_S)) yaw += 1.0f;
- else if (IsKeyDown(KEY_A)) yaw -= 1.0f;
- else
- {
- if (yaw > 0.0f) yaw -= 0.5f;
- else if (yaw < 0.0f) yaw += 0.5f;
- }
Matrix transform = MatrixIdentity();