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| author | raysan5 <[email protected]> | 2016-09-26 19:15:44 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-09-26 19:15:44 +0200 |
| commit | 978c49472a1cdffa0bf12aba1638806c65e3f8ba (patch) | |
| tree | 53081835a4626e7a97948996a5bee4fcdcece4c1 /examples | |
| parent | 753b549aa5c6a010fc4de8acc2f64afdfce69cee (diff) | |
| download | raylib-978c49472a1cdffa0bf12aba1638806c65e3f8ba.tar.gz raylib-978c49472a1cdffa0bf12aba1638806c65e3f8ba.zip | |
Working on camera system...
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/core_3d_camera_first_person.c | 2 | ||||
| -rw-r--r-- | examples/core_3d_camera_free.c | 4 | ||||
| -rw-r--r-- | examples/shaders_model_shader.c | 17 |
3 files changed, 11 insertions, 12 deletions
diff --git a/examples/core_3d_camera_first_person.c b/examples/core_3d_camera_first_person.c index 3675d46a..27ff5135 100644 --- a/examples/core_3d_camera_first_person.c +++ b/examples/core_3d_camera_first_person.c @@ -23,7 +23,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person"); // Define the camera to look into our 3d world (position, target, up vector) - Camera camera = {{ 4.0f, 2.0f, 4.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f }; + Camera camera = {{ 4.0f, 2.0f, 4.0f }, { 0.0f, 1.8f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f }; // Generates some random columns float heights[MAX_COLUMNS]; diff --git a/examples/core_3d_camera_free.c b/examples/core_3d_camera_free.c index 257bb789..c798f225 100644 --- a/examples/core_3d_camera_free.c +++ b/examples/core_3d_camera_free.c @@ -22,7 +22,7 @@ int main() // Define the camera to look into our 3d world Camera camera; - camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y @@ -40,6 +40,8 @@ int main() // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update internal camera and our camera + + if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; //---------------------------------------------------------------------------------- // Draw diff --git a/examples/shaders_model_shader.c b/examples/shaders_model_shader.c index a1e00671..a5516eba 100644 --- a/examples/shaders_model_shader.c +++ b/examples/shaders_model_shader.c @@ -37,25 +37,22 @@ int main() Shader shader = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/grayscale.fs"); // Load model shader - dwarf.material.shader = shader; // Set shader effect to 3d model - dwarf.material.texDiffuse = texture; // Bind texture to model + dwarf.material.shader = shader; // Set shader effect to 3d model + dwarf.material.texDiffuse = texture; // Bind texture to model - Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position - // Setup orbital camera - SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode - SetCameraPosition(camera.position); // Set internal camera position to match our camera position - SetCameraTarget(camera.target); // Set internal camera target to match our camera target + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera + UpdateCamera(&camera); // Update internal camera and our camera //---------------------------------------------------------------------------------- // Draw |
