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authorWilhem Barbier <[email protected]>2017-06-28 12:56:04 +0200
committerWilhem Barbier <[email protected]>2017-06-28 12:56:04 +0200
commitfcd13fd5d22219d8ed69b88e9cc1138b96b9a16d (patch)
tree9397f2a6a93e6681d98508e3fbc36763848b1619 /examples
parentc46abd34d4fb86ffd08c5e25ded52ac6e52efbf0 (diff)
downloadraylib-fcd13fd5d22219d8ed69b88e9cc1138b96b9a16d.tar.gz
raylib-fcd13fd5d22219d8ed69b88e9cc1138b96b9a16d.zip
Add some functions to generate images
Namely: - GenImageHorizontalV - GenImageHorizontalH - GenImageChecked - GenImageWhiteNoise - GenImageCellular The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
Diffstat (limited to 'examples')
-rw-r--r--examples/textures/textures_image_generation.c57
1 files changed, 57 insertions, 0 deletions
diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c
new file mode 100644
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+++ b/examples/textures/textures_image_generation.c
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+/*******************************************************************************************
+*
+* raylib [textures] example - Procedural images generation
+*
+* This example has been created using raylib 1.7 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2O17 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define TEXTURES_NUM 5 // for now we have 5 generation algorithms
+
+int main()
+{
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
+
+ Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE);
+ Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE);
+ Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
+ Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
+ Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
+
+ Texture2D textures[TEXTURES_NUM];
+ textures[0] = LoadTextureFromImage(verticalGradient);
+ textures[1] = LoadTextureFromImage(horizontalGradient);
+ textures[2] = LoadTextureFromImage(checked);
+ textures[3] = LoadTextureFromImage(whiteNoise);
+ textures[4] = LoadTextureFromImage(cellular);
+
+ int currentTexture = 0;
+
+ while (!WindowShouldClose())
+ {
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ currentTexture = (currentTexture + 1) % TEXTURES_NUM; // cycle between the 5 textures
+ }
+
+ BeginDrawing();
+ ClearBackground(RAYWHITE);
+ DrawTexture(textures[currentTexture], 0, 0, WHITE);
+ EndDrawing();
+ }
+
+ for (int i = 0; i < TEXTURES_NUM; i++) // unload the textures
+ {
+ UnloadTexture(textures[i]);
+ }
+
+ CloseWindow();
+}