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authorraysan5 <[email protected]>2021-06-26 21:07:00 +0200
committerraysan5 <[email protected]>2021-06-26 21:07:00 +0200
commit2f75657350f4377e41064c7ca2941e00e586be63 (patch)
tree7c6113bfdd73fb69d64eafa7a5f3ce3a952be888 /examples
parent00c87953853d46ede8ac8fa8c1b2640dc941f82c (diff)
downloadraylib-2f75657350f4377e41064c7ca2941e00e586be63.tar.gz
raylib-2f75657350f4377e41064c7ca2941e00e586be63.zip
WARNING: REMOVED: Some deprecated function names mapping
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
Diffstat (limited to 'examples')
-rw-r--r--examples/core/core_custom_frame_control.c8
-rw-r--r--examples/text/text_font_spritefont.c2
-rw-r--r--examples/textures/textures_image_drawing.c2
-rw-r--r--examples/textures/textures_image_text.c6
4 files changed, 9 insertions, 9 deletions
diff --git a/examples/core/core_custom_frame_control.c b/examples/core/core_custom_frame_control.c
index a3306d13..93181e76 100644
--- a/examples/core/core_custom_frame_control.c
+++ b/examples/core/core_custom_frame_control.c
@@ -81,14 +81,14 @@ int main(void)
DrawCircle((int)position, GetScreenHeight()/2 - 25, 50, RED);
- DrawText(FormatText("%03.0f ms", timeCounter*1000.0f), position - 40, GetScreenHeight()/2 - 100, 20, MAROON);
- DrawText(FormatText("PosX: %03.0f", position), position - 50, GetScreenHeight()/2 + 40, 20, BLACK);
+ DrawText(TextFormat("%03.0f ms", timeCounter*1000.0f), position - 40, GetScreenHeight()/2 - 100, 20, MAROON);
+ DrawText(TextFormat("PosX: %03.0f", position), position - 50, GetScreenHeight()/2 + 40, 20, BLACK);
DrawText("Circle is moving at a constant 200 pixels/sec,\nindependently of the frame rate.", 10, 10, 20, DARKGRAY);
DrawText("PRESS SPACE to PAUSE MOVEMENT", 10, GetScreenHeight() - 60, 20, GRAY);
DrawText("PRESS UP | DOWN to CHANGE TARGET FPS", 10, GetScreenHeight() - 30, 20, GRAY);
- DrawText(FormatText("TARGET FPS: %i", targetFPS), GetScreenWidth() - 220, 10, 20, LIME);
- DrawText(FormatText("CURRENT FPS: %i", (int)(1.0f/deltaTime)), GetScreenWidth() - 220, 40, 20, GREEN);
+ DrawText(TextFormat("TARGET FPS: %i", targetFPS), GetScreenWidth() - 220, 10, 20, LIME);
+ DrawText(TextFormat("CURRENT FPS: %i", (int)(1.0f/deltaTime)), GetScreenWidth() - 220, 40, 20, GREEN);
EndDrawing();
diff --git a/examples/text/text_font_spritefont.c b/examples/text/text_font_spritefont.c
index 424e2719..87ce48cf 100644
--- a/examples/text/text_font_spritefont.c
+++ b/examples/text/text_font_spritefont.c
@@ -5,7 +5,7 @@
* Loaded sprite fonts have been generated following XNA SpriteFont conventions:
* - Characters must be ordered starting with character 32 (Space)
* - Every character must be contained within the same Rectangle height
-* - Every character and every line must be separated the same distance
+* - Every character and every line must be separated by the same distance (margin/padding)
* - Rectangles must be defined by a MAGENTA color background
*
* If following this constraints, a font can be provided just by an image,
diff --git a/examples/textures/textures_image_drawing.c b/examples/textures/textures_image_drawing.c
index ea3cb319..2707746c 100644
--- a/examples/textures/textures_image_drawing.c
+++ b/examples/textures/textures_image_drawing.c
@@ -48,7 +48,7 @@ int main(void)
// Draw over image using custom font
ImageDrawTextEx(&parrots, font, "PARROTS & CAT", (Vector2){ 300, 230 }, (float)font.baseSize, -2, WHITE);
- UnloadFont(font); // Unload custom spritefont (already drawn used on image)
+ UnloadFont(font); // Unload custom font (already drawn used on image)
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
diff --git a/examples/textures/textures_image_text.c b/examples/textures/textures_image_text.c
index cb4f0df3..7b19cd3e 100644
--- a/examples/textures/textures_image_text.c
+++ b/examples/textures/textures_image_text.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [texture] example - Image text drawing using TTF generated spritefont
+* raylib [texture] example - Image text drawing using TTF generated font
*
* This example has been created using raylib 1.8 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -64,7 +64,7 @@ int main(void)
}
else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
- DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
+ DrawText("PRESS SPACE to SHOW FONT ATLAS USED", 290, 420, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -74,7 +74,7 @@ int main(void)
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
- UnloadFont(font); // Unload custom spritefont
+ UnloadFont(font); // Unload custom font
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------