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| author | Ray <[email protected]> | 2021-08-28 22:54:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-08-28 22:54:47 +0200 |
| commit | 68bcfa119243e716eaf00ffe521d0358c084b74f (patch) | |
| tree | 414b19fb9984ad1833bee7794e8b9ad7f896c07e /examples | |
| parent | d98e61c6ebf2bca919e1d1a0e8da6164f888d04a (diff) | |
| download | raylib-68bcfa119243e716eaf00ffe521d0358c084b74f.tar.gz raylib-68bcfa119243e716eaf00ffe521d0358c084b74f.zip | |
Minor tweak
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/textures/textures_image_loading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/textures/textures_image_loading.c b/examples/textures/textures_image_loading.c index 527ed35a..8babce69 100644 --- a/examples/textures/textures_image_loading.c +++ b/examples/textures/textures_image_loading.c @@ -26,8 +26,8 @@ int main(void) Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) - UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- |
