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| author | Ray <[email protected]> | 2022-08-11 12:28:21 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-08-11 12:28:21 +0200 |
| commit | 75ece337ae63c9ae37717b4729303d0cf418643a (patch) | |
| tree | ce6e94ffe280207b562c54cc6a7ba9ab7713ddc9 /examples | |
| parent | 4f6fbaed4137be6ba41609ce9a96c11fd240953d (diff) | |
| download | raylib-75ece337ae63c9ae37717b4729303d0cf418643a.tar.gz raylib-75ece337ae63c9ae37717b4729303d0cf418643a.zip | |
Revert "Update core_3d_camera_mode.c"
This reverts commit 4f6fbaed4137be6ba41609ce9a96c11fd240953d.
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/core/core_3d_camera_mode.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_3d_camera_mode.c b/examples/core/core_3d_camera_mode.c index 6b4bceca..ffa1acd6 100644 --- a/examples/core/core_3d_camera_mode.c +++ b/examples/core/core_3d_camera_mode.c @@ -27,7 +27,7 @@ int main(void) // Define the camera to look into our 3d world Camera3D camera = { 0 }; - camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y |
