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authorskylar <[email protected]>2022-09-04 11:48:33 +0200
committerGitHub <[email protected]>2022-09-04 11:48:33 +0200
commitee5a87826d22ba14f0ad3d3938c92ca42d217146 (patch)
treed00634a66ee5cdd2f2fd008a273c065d1a442d32 /examples
parentf4b4054de570742845fb9a7b80c579ba37d98fbd (diff)
downloadraylib-ee5a87826d22ba14f0ad3d3938c92ca42d217146.tar.gz
raylib-ee5a87826d22ba14f0ad3d3938c92ca42d217146.zip
Fixed a bug in the 2d camera platformer example (#2687)
canJump used to alternate between true and false when on ground
Diffstat (limited to 'examples')
-rw-r--r--examples/core/core_2d_camera_platformer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_2d_camera_platformer.c b/examples/core/core_2d_camera_platformer.c
index 59e7b318..5750e7a8 100644
--- a/examples/core/core_2d_camera_platformer.c
+++ b/examples/core/core_2d_camera_platformer.c
@@ -177,7 +177,7 @@ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float d
ei->rect.x <= p->x &&
ei->rect.x + ei->rect.width >= p->x &&
ei->rect.y >= p->y &&
- ei->rect.y < p->y + player->speed*delta)
+ ei->rect.y <= p->y + player->speed*delta)
{
hitObstacle = 1;
player->speed = 0.0f;