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authormoosey <[email protected]>2022-08-15 02:15:43 -0500
committerGitHub <[email protected]>2022-08-15 09:15:43 +0200
commitf049f9dd3a089c128ba18ec32e47e9f4458aa4da (patch)
tree82e0446654537763b4d2517a42c88f6e24cde423 /examples
parent67f8424eb069b89e141e437a7086e9b898192293 (diff)
downloadraylib-f049f9dd3a089c128ba18ec32e47e9f4458aa4da.tar.gz
raylib-f049f9dd3a089c128ba18ec32e47e9f4458aa4da.zip
Tiny documentation fix in reasings.h (#2640)
Diffstat (limited to 'examples')
-rw-r--r--examples/others/reasings.h2
-rw-r--r--examples/shapes/reasings.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/examples/others/reasings.h b/examples/others/reasings.h
index 4f32dee1..8b14ba6a 100644
--- a/examples/others/reasings.h
+++ b/examples/others/reasings.h
@@ -109,7 +109,7 @@ EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/
// Sine Easing functions
EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } // Ease: Sine In
EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } // Ease: Sine Out
-EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine Out
+EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine In Out
// Circular Easing functions
EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In
diff --git a/examples/shapes/reasings.h b/examples/shapes/reasings.h
index 4f32dee1..8b14ba6a 100644
--- a/examples/shapes/reasings.h
+++ b/examples/shapes/reasings.h
@@ -109,7 +109,7 @@ EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/
// Sine Easing functions
EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } // Ease: Sine In
EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } // Ease: Sine Out
-EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine Out
+EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine In Out
// Circular Easing functions
EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In