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authorMichaelFiber <[email protected]>2023-10-14 16:51:35 -0400
committerGitHub <[email protected]>2023-10-14 22:51:35 +0200
commit18bedbd0952c27b0eb8bc5df0df4acf589cef181 (patch)
tree7a1d58bab8ce516593fdc033176fd896b0a59ee5 /examples
parent781f7175308f0b708393b1135657aa191ca2b508 (diff)
downloadraylib-18bedbd0952c27b0eb8bc5df0df4acf589cef181.tar.gz
raylib-18bedbd0952c27b0eb8bc5df0df4acf589cef181.zip
[core] Change axisCount to be an array (#3421)
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount` * Update * Update `PLATFORM_DRM` implementation of `GetGamepadName` * Add example to test gamepad info functions Fix typo * Update new gamepad info example * Move axis count update out of GamepadThread - race condition * Remove pointless if statement * Start integrating stuff from the mikesinput lib * Add more logging * Add semicolon * Add forgotten static * More fixes * Update axisCount to be array * More debugging * Add forgotten index to ready check * Add path logging * Missing parenthesis * Add missing slash * Fix axis count being reset to 0 * Fix missing paren * Test polling joystick button events * Major updates * Fix missing array index * Fix another missing array index * Update example * dumb logging * Wrong constant for ev.code handling * More dumb logging * Remove some logging * Add FPS to gamepad info example and try for max FPS * tweak * Revert example * Add fps back * Clean up after merge * Switch axisCount to be an array
Diffstat (limited to 'examples')
-rw-r--r--examples/core/core_input_gamepad_info.c20
1 files changed, 17 insertions, 3 deletions
diff --git a/examples/core/core_input_gamepad_info.c b/examples/core/core_input_gamepad_info.c
index 84a687cd..55f0354b 100644
--- a/examples/core/core_input_gamepad_info.c
+++ b/examples/core/core_input_gamepad_info.c
@@ -41,15 +41,29 @@ int main(void)
ClearBackground(RAYWHITE);
- for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here.
+ for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here.
{
if (IsGamepadAvailable(i))
{
- DrawText(TextFormat("Gamepad:\n\tName: %s\n\tAxes: %d", GetGamepadName(i), GetGamepadAxisCount(i)), 10, y, 20, BLACK);
- y += 40;
+ DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 20, BLACK);
+ y += 30;
+ DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 20, BLACK);
+ y += 30;
+ for (int axis = 0; axis < GetGamepadAxisCount(i); axis++)
+ {
+ DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 20, BLACK);
+ y += 30;
+ }
+ for (int button = 0; button < 32; button++)
+ {
+ DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 20, BLACK);
+ y += 30;
+ }
}
}
+ DrawFPS(GetScreenWidth() - 100, 100);
+
EndDrawing();
}