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authorMichaelFiber <[email protected]>2023-10-11 04:30:51 -0400
committerGitHub <[email protected]>2023-10-11 10:30:51 +0200
commitdaba1a27945d6be914e71f71fe8e7cfaef1eca5e (patch)
treee1c3a18295927181b2233a0dfabdb8dc8754fd2b /examples
parent101a9b04458a38413a29a11f22e6c8e0a472a75b (diff)
downloadraylib-daba1a27945d6be914e71f71fe8e7cfaef1eca5e.tar.gz
raylib-daba1a27945d6be914e71f71fe8e7cfaef1eca5e.zip
Split drm update input (#3397)
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount` * Update * Update `PLATFORM_DRM` implementation of `GetGamepadName` * Add example to test gamepad info functions Fix typo * Update new gamepad info example * Move axis count update out of GamepadThread - race condition * Remove pointless if statement
Diffstat (limited to 'examples')
-rw-r--r--examples/Makefile1
-rw-r--r--examples/core/core_input_gamepad_info.c60
2 files changed, 61 insertions, 0 deletions
diff --git a/examples/Makefile b/examples/Makefile
index 9404d39c..6031f05e 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -365,6 +365,7 @@ CORE = \
core/core_input_mouse \
core/core_input_mouse_wheel \
core/core_input_gamepad \
+ core/core_input_gamepad_info \
core/core_input_multitouch \
core/core_input_gestures \
core/core_input_gestures_web \
diff --git a/examples/core/core_input_gamepad_info.c b/examples/core/core_input_gamepad_info.c
new file mode 100644
index 00000000..84a687cd
--- /dev/null
+++ b/examples/core/core_input_gamepad_info.c
@@ -0,0 +1,60 @@
+/*******************************************************************************************
+*
+* raylib [core] example - Gamepad information
+*
+* NOTE: This example requires a Gamepad connected to the system
+* Check raylib.h for buttons configuration
+*
+* Example originally created with raylib 4.6, last time updated with raylib 4.6
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad information");
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ int y = 10;
+
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here.
+ {
+ if (IsGamepadAvailable(i))
+ {
+ DrawText(TextFormat("Gamepad:\n\tName: %s\n\tAxes: %d", GetGamepadName(i), GetGamepadAxisCount(i)), 10, y, 20, BLACK);
+ y += 40;
+ }
+ }
+
+ EndDrawing();
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+} \ No newline at end of file