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authorRay <[email protected]>2017-05-15 18:26:53 +0200
committerRay <[email protected]>2017-05-15 18:26:53 +0200
commit4ca229ed7f0d0b65fbc908933576e18bf2aed2e7 (patch)
tree56352d5f5deab09eb9311cb0ccfbc08ee07452a2 /games/drturtle/Makefile
parenta8f142e736aebaca59dcc71c6b20486b6ecbbf31 (diff)
downloadraylib-4ca229ed7f0d0b65fbc908933576e18bf2aed2e7.tar.gz
raylib-4ca229ed7f0d0b65fbc908933576e18bf2aed2e7.zip
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+#**************************************************************************************************
+#
+# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+#
+# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+.PHONY: all clean
+
+# define raylib platform to compile for
+# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
+# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
+PLATFORM ?= PLATFORM_DESKTOP
+
+# define NO to use OpenAL Soft as static library (shared by default)
+SHARED_OPENAL ?= NO
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ SHARED_OPENAL = NO
+endif
+
+# define raylib directory for include and library
+RAYLIB_PATH ?= C:\raylib\raylib
+
+# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ ifeq ($(OS),Windows_NT)
+ PLATFORM_OS=WINDOWS
+ LIBPATH=win32
+ else
+ UNAMEOS:=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ LIBPATH=linux
+ else
+ ifeq ($(UNAMEOS),Darwin)
+ PLATFORM_OS=OSX
+ LIBPATH=osx
+ endif
+ endif
+ endif
+endif
+
+# define compiler: gcc for C program, define as g++ for C++
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # define emscripten compiler
+ CC = emcc
+else
+ifeq ($(PLATFORM_OS),OSX)
+ # define llvm compiler for mac
+ CC = clang
+else
+ # define default gcc compiler
+ CC = gcc
+endif
+endif
+
+# define compiler flags:
+# -O2 defines optimization level
+# -Og enable debugging
+# -s strip unnecessary data from build
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 defines C language mode (standard C from 1999 revision)
+# -std=gnu99 defines C language mode (GNU C from 1999 revision)
+# -fgnu89-inline declaring inline functions support (GCC optimized)
+# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
+# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ CFLAGS = -O2 -s -Wall -std=c99
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ CFLAGS = -O2 -s -Wall -std=c99
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=33554432 --profiling --preload-file resources
+ # -O2 # if used, also set --memory-init-file 0
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
+ # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ # --preload-file file.res # embbed file.res resource into .data file
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
+endif
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define raylib release directory for compiled library
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
+endif
+
+# define any directories containing required header files
+INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # external libraries headers
+ # GLFW3
+ INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
+ # OpenAL Soft
+ INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # you may optionally create this directory and install raylib
+ # and related headers there. Edit ../src/Makefile appropriately.
+ INCLUDES += -I/usr/local/include/raylib
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ # additional directories for MacOS
+ endif
+endif
+
+# define library paths containing required libs
+LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ LFLAGS += -L/opt/vc/lib
+endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # add standard directories for GNU/Linux
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # external libraries to link with
+ # GLFW3
+ LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
+ # OpenAL Soft
+ LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
+ endif
+endif
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),LINUX)
+ # libraries for Debian GNU/Linux desktop compiling
+ # requires the following packages:
+ # libglfw3-dev libopenal-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+ # on XWindow requires also below libraries
+ LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ else
+ ifeq ($(PLATFORM_OS),OSX)
+ # libraries for OSX 10.9 desktop compiling
+ # requires the following packages:
+ # libglfw3-dev libopenal-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
+ else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
+ # if static OpenAL Soft required, define the corresponding libs
+ ifeq ($(SHARED_OPENAL),NO)
+ LIBS += -lopenal32 -lwinmm
+ CFLAGS += -Wl,-allow-multiple-definition
+ else
+ LIBS += -lopenal32dll
+ endif
+ endif
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # libraries for Raspberry Pi compiling
+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+ LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # NOTE: Set the correct path to libraylib.bc
+ LIBS = $(RAYLIB_RELEASE)/libraylib.bc
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM_OS),WINDOWS)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+endif
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ EXT = .html
+ WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+endif
+
+# define all screen object files required
+SCREENS = \
+
+# typing 'make' will invoke the default target entry
+default: drturtle
+
+# compile program
+drturtle: drturtle_final_web.c $(SCREENS)
+ $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),OSX)
+ find . -type f -perm +ugo+x -delete
+ rm -f *.o
+ else
+ ifeq ($(PLATFORM_OS),LINUX)
+ find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+ else
+ del *.o *.exe /s
+ endif
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ find . -type f -executable -delete
+ rm -f *.o
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ del *.o *.html *.js
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)