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authorRay <[email protected]>2019-05-21 17:47:06 +0200
committerRay <[email protected]>2019-05-21 17:47:06 +0200
commit8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f (patch)
tree049e864ba695cc1a76fb29bf1c2785ce762e00a9 /games/floppy.c
parent0027868d1f4ba76043e1cdfbb5c172696ad0985b (diff)
downloadraylib-8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f.tar.gz
raylib-8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f.zip
Review sample games
Diffstat (limited to 'games/floppy.c')
-rw-r--r--games/floppy.c26
1 files changed, 12 insertions, 14 deletions
diff --git a/games/floppy.c b/games/floppy.c
index 2ca91a14..7455a9c8 100644
--- a/games/floppy.c
+++ b/games/floppy.c
@@ -42,19 +42,19 @@ typedef struct Tubes {
//------------------------------------------------------------------------------------
// Global Variables Declaration
//------------------------------------------------------------------------------------
-static int screenWidth = 800;
-static int screenHeight = 450;
+static const int screenWidth = 800;
+static const int screenHeight = 450;
-static bool gameOver;
-static bool pause;
-static int score;
+static bool gameOver = false;
+static bool pause = false;
+static int score = 0;
static int hiScore = 0;
-static Floppy floppy;
-static Tubes tubes[MAX_TUBES*2];
-static Vector2 tubesPos[MAX_TUBES];
-static int tubesSpeedX;
-static bool superfx;
+static Floppy floppy = { 0 };
+static Tubes tubes[MAX_TUBES*2] = { 0 };
+static Vector2 tubesPos[MAX_TUBES] = { 0 };
+static int tubesSpeedX = 0;
+static bool superfx = false;
//------------------------------------------------------------------------------------
// Module Functions Declaration (local)
@@ -79,7 +79,6 @@ int main(void)
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
-
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@@ -92,7 +91,6 @@ int main(void)
//----------------------------------------------------------------------------------
}
#endif
-
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadGame(); // Unload loaded data (textures, sounds, models...)
@@ -216,8 +214,8 @@ void DrawGame(void)
superfx = false;
}
- DrawText(FormatText("%04i", score), 20, 20, 40, GRAY);
- DrawText(FormatText("HI-SCORE: %04i", hiScore), 20, 70, 20, LIGHTGRAY);
+ DrawText(TextFormat("%04i", score), 20, 20, 40, GRAY);
+ DrawText(TextFormat("HI-SCORE: %04i", hiScore), 20, 70, 20, LIGHTGRAY);
if (pause) DrawText("GAME PAUSED", screenWidth/2 - MeasureText("GAME PAUSED", 40)/2, screenHeight/2 - 40, 40, GRAY);
}