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authorRay <[email protected]>2019-05-21 17:47:06 +0200
committerRay <[email protected]>2019-05-21 17:47:06 +0200
commit8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f (patch)
tree049e864ba695cc1a76fb29bf1c2785ce762e00a9 /games/gorilas.c
parent0027868d1f4ba76043e1cdfbb5c172696ad0985b (diff)
downloadraylib-8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f.tar.gz
raylib-8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f.zip
Review sample games
Diffstat (limited to 'games/gorilas.c')
-rw-r--r--games/gorilas.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/games/gorilas.c b/games/gorilas.c
index 9ef71b55..7fd032dc 100644
--- a/games/gorilas.c
+++ b/games/gorilas.c
@@ -84,16 +84,16 @@ typedef struct Ball {
//------------------------------------------------------------------------------------
// Global Variables Declaration
//------------------------------------------------------------------------------------
-static int screenWidth = 800;
-static int screenHeight = 450;
+static const int screenWidth = 800;
+static const int screenHeight = 450;
static bool gameOver = false;
static bool pause = false;
-static Player player[MAX_PLAYERS];
-static Building building[MAX_BUILDINGS];
-static Explosion explosion[MAX_EXPLOSIONS];
-static Ball ball;
+static Player player[MAX_PLAYERS] = { 0 };
+static Building building[MAX_BUILDINGS] = { 0 };
+static Explosion explosion[MAX_EXPLOSIONS] = { 0 };
+static Ball ball = { 0 };
static int playerTurn = 0;
static bool ballOnAir = false;
@@ -272,21 +272,21 @@ void DrawGame(void)
/*
if (player[playerTurn].isLeftTeam)
{
- DrawText(FormatText("Previous Point %i, %i", (int)player[playerTurn].previousPoint.x, (int)player[playerTurn].previousPoint.y), 20, 20, 20, DARKBLUE);
- DrawText(FormatText("Previous Angle %i", player[playerTurn].previousAngle), 20, 50, 20, DARKBLUE);
- DrawText(FormatText("Previous Power %i", player[playerTurn].previousPower), 20, 80, 20, DARKBLUE);
- DrawText(FormatText("Aiming Point %i, %i", (int)player[playerTurn].aimingPoint.x, (int)player[playerTurn].aimingPoint.y), 20, 110, 20, DARKBLUE);
- DrawText(FormatText("Aiming Angle %i", player[playerTurn].aimingAngle), 20, 140, 20, DARKBLUE);
- DrawText(FormatText("Aiming Power %i", player[playerTurn].aimingPower), 20, 170, 20, DARKBLUE);
+ DrawText(TextFormat("Previous Point %i, %i", (int)player[playerTurn].previousPoint.x, (int)player[playerTurn].previousPoint.y), 20, 20, 20, DARKBLUE);
+ DrawText(TextFormat("Previous Angle %i", player[playerTurn].previousAngle), 20, 50, 20, DARKBLUE);
+ DrawText(TextFormat("Previous Power %i", player[playerTurn].previousPower), 20, 80, 20, DARKBLUE);
+ DrawText(TextFormat("Aiming Point %i, %i", (int)player[playerTurn].aimingPoint.x, (int)player[playerTurn].aimingPoint.y), 20, 110, 20, DARKBLUE);
+ DrawText(TextFormat("Aiming Angle %i", player[playerTurn].aimingAngle), 20, 140, 20, DARKBLUE);
+ DrawText(TextFormat("Aiming Power %i", player[playerTurn].aimingPower), 20, 170, 20, DARKBLUE);
}
else
{
- DrawText(FormatText("Previous Point %i, %i", (int)player[playerTurn].previousPoint.x, (int)player[playerTurn].previousPoint.y), screenWidth*3/4, 20, 20, DARKBLUE);
- DrawText(FormatText("Previous Angle %i", player[playerTurn].previousAngle), screenWidth*3/4, 50, 20, DARKBLUE);
- DrawText(FormatText("Previous Power %i", player[playerTurn].previousPower), screenWidth*3/4, 80, 20, DARKBLUE);
- DrawText(FormatText("Aiming Point %i, %i", (int)player[playerTurn].aimingPoint.x, (int)player[playerTurn].aimingPoint.y), screenWidth*3/4, 110, 20, DARKBLUE);
- DrawText(FormatText("Aiming Angle %i", player[playerTurn].aimingAngle), screenWidth*3/4, 140, 20, DARKBLUE);
- DrawText(FormatText("Aiming Power %i", player[playerTurn].aimingPower), screenWidth*3/4, 170, 20, DARKBLUE);
+ DrawText(TextFormat("Previous Point %i, %i", (int)player[playerTurn].previousPoint.x, (int)player[playerTurn].previousPoint.y), screenWidth*3/4, 20, 20, DARKBLUE);
+ DrawText(TextFormat("Previous Angle %i", player[playerTurn].previousAngle), screenWidth*3/4, 50, 20, DARKBLUE);
+ DrawText(TextFormat("Previous Power %i", player[playerTurn].previousPower), screenWidth*3/4, 80, 20, DARKBLUE);
+ DrawText(TextFormat("Aiming Point %i, %i", (int)player[playerTurn].aimingPoint.x, (int)player[playerTurn].aimingPoint.y), screenWidth*3/4, 110, 20, DARKBLUE);
+ DrawText(TextFormat("Aiming Angle %i", player[playerTurn].aimingAngle), screenWidth*3/4, 140, 20, DARKBLUE);
+ DrawText(TextFormat("Aiming Power %i", player[playerTurn].aimingPower), screenWidth*3/4, 170, 20, DARKBLUE);
}
*/