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| author | Ray <[email protected]> | 2019-05-21 17:47:06 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-21 17:47:06 +0200 |
| commit | 8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f (patch) | |
| tree | 049e864ba695cc1a76fb29bf1c2785ce762e00a9 /games/gorilas.c | |
| parent | 0027868d1f4ba76043e1cdfbb5c172696ad0985b (diff) | |
| download | raylib-8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f.tar.gz raylib-8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f.zip | |
Review sample games
Diffstat (limited to 'games/gorilas.c')
| -rw-r--r-- | games/gorilas.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/games/gorilas.c b/games/gorilas.c index 9ef71b55..7fd032dc 100644 --- a/games/gorilas.c +++ b/games/gorilas.c @@ -84,16 +84,16 @@ typedef struct Ball { //------------------------------------------------------------------------------------ // Global Variables Declaration //------------------------------------------------------------------------------------ -static int screenWidth = 800; -static int screenHeight = 450; +static const int screenWidth = 800; +static const int screenHeight = 450; static bool gameOver = false; static bool pause = false; -static Player player[MAX_PLAYERS]; -static Building building[MAX_BUILDINGS]; -static Explosion explosion[MAX_EXPLOSIONS]; -static Ball ball; +static Player player[MAX_PLAYERS] = { 0 }; +static Building building[MAX_BUILDINGS] = { 0 }; +static Explosion explosion[MAX_EXPLOSIONS] = { 0 }; +static Ball ball = { 0 }; static int playerTurn = 0; static bool ballOnAir = false; @@ -272,21 +272,21 @@ void DrawGame(void) /* if (player[playerTurn].isLeftTeam) { - DrawText(FormatText("Previous Point %i, %i", (int)player[playerTurn].previousPoint.x, (int)player[playerTurn].previousPoint.y), 20, 20, 20, DARKBLUE); - DrawText(FormatText("Previous Angle %i", player[playerTurn].previousAngle), 20, 50, 20, DARKBLUE); - DrawText(FormatText("Previous Power %i", player[playerTurn].previousPower), 20, 80, 20, DARKBLUE); - DrawText(FormatText("Aiming Point %i, %i", (int)player[playerTurn].aimingPoint.x, (int)player[playerTurn].aimingPoint.y), 20, 110, 20, DARKBLUE); - DrawText(FormatText("Aiming Angle %i", player[playerTurn].aimingAngle), 20, 140, 20, DARKBLUE); - DrawText(FormatText("Aiming Power %i", player[playerTurn].aimingPower), 20, 170, 20, DARKBLUE); + DrawText(TextFormat("Previous Point %i, %i", (int)player[playerTurn].previousPoint.x, (int)player[playerTurn].previousPoint.y), 20, 20, 20, DARKBLUE); + DrawText(TextFormat("Previous Angle %i", player[playerTurn].previousAngle), 20, 50, 20, DARKBLUE); + DrawText(TextFormat("Previous Power %i", player[playerTurn].previousPower), 20, 80, 20, DARKBLUE); + DrawText(TextFormat("Aiming Point %i, %i", (int)player[playerTurn].aimingPoint.x, (int)player[playerTurn].aimingPoint.y), 20, 110, 20, DARKBLUE); + DrawText(TextFormat("Aiming Angle %i", player[playerTurn].aimingAngle), 20, 140, 20, DARKBLUE); + DrawText(TextFormat("Aiming Power %i", player[playerTurn].aimingPower), 20, 170, 20, DARKBLUE); } else { - DrawText(FormatText("Previous Point %i, %i", (int)player[playerTurn].previousPoint.x, (int)player[playerTurn].previousPoint.y), screenWidth*3/4, 20, 20, DARKBLUE); - DrawText(FormatText("Previous Angle %i", player[playerTurn].previousAngle), screenWidth*3/4, 50, 20, DARKBLUE); - DrawText(FormatText("Previous Power %i", player[playerTurn].previousPower), screenWidth*3/4, 80, 20, DARKBLUE); - DrawText(FormatText("Aiming Point %i, %i", (int)player[playerTurn].aimingPoint.x, (int)player[playerTurn].aimingPoint.y), screenWidth*3/4, 110, 20, DARKBLUE); - DrawText(FormatText("Aiming Angle %i", player[playerTurn].aimingAngle), screenWidth*3/4, 140, 20, DARKBLUE); - DrawText(FormatText("Aiming Power %i", player[playerTurn].aimingPower), screenWidth*3/4, 170, 20, DARKBLUE); + DrawText(TextFormat("Previous Point %i, %i", (int)player[playerTurn].previousPoint.x, (int)player[playerTurn].previousPoint.y), screenWidth*3/4, 20, 20, DARKBLUE); + DrawText(TextFormat("Previous Angle %i", player[playerTurn].previousAngle), screenWidth*3/4, 50, 20, DARKBLUE); + DrawText(TextFormat("Previous Power %i", player[playerTurn].previousPower), screenWidth*3/4, 80, 20, DARKBLUE); + DrawText(TextFormat("Aiming Point %i, %i", (int)player[playerTurn].aimingPoint.x, (int)player[playerTurn].aimingPoint.y), screenWidth*3/4, 110, 20, DARKBLUE); + DrawText(TextFormat("Aiming Angle %i", player[playerTurn].aimingAngle), screenWidth*3/4, 140, 20, DARKBLUE); + DrawText(TextFormat("Aiming Power %i", player[playerTurn].aimingPower), screenWidth*3/4, 170, 20, DARKBLUE); } */ |
