diff options
| author | raysan5 <[email protected]> | 2020-04-13 13:31:45 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-04-13 13:31:45 +0200 |
| commit | fd5d1dfcb6d740728f21cdd08ba8387b0ee2f899 (patch) | |
| tree | 6884674e4585aeef46346e0f8868b0e25c634efd /games/just_do/screens/screen_level03.c | |
| parent | eb04be8141c5e70f99d8104c44a61fb71779a55a (diff) | |
| download | raylib-fd5d1dfcb6d740728f21cdd08ba8387b0ee2f899.tar.gz raylib-fd5d1dfcb6d740728f21cdd08ba8387b0ee2f899.zip | |
WARNING: REMOVED raylib/games - Moved to raysan5/raylib-games
Move raylib games to another repo. It will reduce repo size for new clones.
I considered also removing the related history with [`git filter-repo`](https://github.com/newren/git-filter-repo) (the current sane alternative to the deprecated `filter-branch`) but it has some implications: It would had made a new repository with distinct history and checksums. If the repo was previously published,
the history of the new one won't have been compatible with the history others have pulled.
Diffstat (limited to 'games/just_do/screens/screen_level03.c')
| -rw-r--r-- | games/just_do/screens/screen_level03.c | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/games/just_do/screens/screen_level03.c b/games/just_do/screens/screen_level03.c deleted file mode 100644 index 7c3aa286..00000000 --- a/games/just_do/screens/screen_level03.c +++ /dev/null @@ -1,134 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level03 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level03 screen global variables -static int framesCounter; -static int finishScreen; - -static Rectangle holeRec, pieceRec; -static bool showPiece = false; -static bool pieceSelected = false; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level03 Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Level03 Screen Initialization logic -void InitLevel03Screen(void) -{ - // Initialize Level03 screen variables here! - framesCounter = 0; - finishScreen = 0; - - holeRec = (Rectangle){ GetScreenWidth()/2 - 50, GetScreenHeight()/2 - 50, 100, 100 }; - pieceRec = (Rectangle){ 200, 400, 100, 100 }; -} - -// Level03 Screen Update logic -void UpdateLevel03Screen(void) -{ - // Update Level03 screen variables here! - framesCounter++; - - Vector2 mousePos = GetMousePosition(); - - if (!done) - { - if (CheckCollisionPointRec(mousePos, holeRec)) showPiece = true; - else showPiece = false; - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointRec(mousePos, pieceRec)) - { - pieceSelected = true; - - pieceRec.x = ((int)mousePos.x - 50); - pieceRec.y = ((int)mousePos.y - 50); - } - } - - if ((pieceRec.x == holeRec.x) && !(CheckCollisionPointRec(mousePos, holeRec))) - { - done = true; - PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level03 Screen Draw logic -void DrawLevel03Screen(void) -{ - // Draw Level03 screen - DrawRectangleRec(holeRec, GRAY); - DrawRectangleRec(pieceRec, RAYWHITE); - - if (showPiece) DrawRectangleLines(pieceRec.x, pieceRec.y, pieceRec.width, pieceRec.height, Fade(LIGHTGRAY, 0.8f)); - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level03 Screen Unload logic -void UnloadLevel03Screen(void) -{ - // TODO: Unload Level03 screen variables here! -} - -// Level03 Screen should finish? -int FinishLevel03Screen(void) -{ - return finishScreen; -}
\ No newline at end of file |
