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authornoshbar <[email protected]>2018-10-10 22:05:13 +0200
committernoshbar <[email protected]>2018-10-10 22:05:13 +0200
commit1d548eaa4b796f0416247f69074dfeec0264dd71 (patch)
tree4f000fe67d64d2da8eeed197b1ff398c3a2f4524 /games/just_do
parentf238b9ea3c6b2b380a07d37ebe82d7fcde4a1ce1 (diff)
downloadraylib-1d548eaa4b796f0416247f69074dfeec0264dd71.tar.gz
raylib-1d548eaa4b796f0416247f69074dfeec0264dd71.zip
3 minor sample game cleanups:
* changed bitwise & to logical && * removed redundant state check * moved a strcpy inside a NULL check to prevent a crash. NOTE: nothing sensible will happen as a result, but no crash at least.
Diffstat (limited to 'games/just_do')
-rw-r--r--games/just_do/screens/screen_level06.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/just_do/screens/screen_level06.c b/games/just_do/screens/screen_level06.c
index a5536aa4..ec72d70c 100644
--- a/games/just_do/screens/screen_level06.c
+++ b/games/just_do/screens/screen_level06.c
@@ -132,7 +132,7 @@ void DrawLevel06Screen(void)
DrawRectangleRec(movingRecs[i], GRAY);
}
- if (!done & (mouseOverNum >= 0)) DrawRectangleLines(movingRecs[mouseOverNum].x - 5, movingRecs[mouseOverNum].y - 5, movingRecs[mouseOverNum].width + 10, movingRecs[mouseOverNum].height + 10, Fade(LIGHTGRAY, 0.8f));
+ if (!done && (mouseOverNum >= 0)) DrawRectangleLines(movingRecs[mouseOverNum].x - 5, movingRecs[mouseOverNum].y - 5, movingRecs[mouseOverNum].width + 10, movingRecs[mouseOverNum].height + 10, Fade(LIGHTGRAY, 0.8f));
if (levelFinished)
{