summaryrefslogtreecommitdiffhomepage
path: root/games/just_do
diff options
context:
space:
mode:
authorAhmad Fatoum <[email protected]>2018-03-16 21:31:10 +0100
committerAhmad Fatoum <[email protected]>2018-03-16 21:37:22 +0100
commit2c219fb81458b855c9383cd38885993192d856cd (patch)
tree66c87e91fc6395500acde4a995e9a9d3293ce272 /games/just_do
parent61e0e4b4f37cc66135445bc87af7c92399fa69ee (diff)
downloadraylib-2c219fb81458b855c9383cd38885993192d856cd.tar.gz
raylib-2c219fb81458b855c9383cd38885993192d856cd.zip
Allow use of main instead of android_main
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
Diffstat (limited to 'games/just_do')
-rw-r--r--games/just_do/just_do.c19
1 files changed, 3 insertions, 16 deletions
diff --git a/games/just_do/just_do.c b/games/just_do/just_do.c
index a9fef18c..c7c76af9 100644
--- a/games/just_do/just_do.c
+++ b/games/just_do/just_do.c
@@ -16,10 +16,6 @@
#include "raylib.h"
#include "screens/screens.h" // NOTE: Defines currentScreen
-#if defined(PLATFORM_ANDROID)
- #include "android_native_app_glue.h"
-#endif
-
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -53,19 +49,11 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
-#if defined(PLATFORM_ANDROID)
-void android_main(struct android_app *app)
-#else
int main(void)
-#endif
{
- // Initialization
+ // Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
-#if defined(PLATFORM_ANDROID)
- InitWindow(screenWidth, screenHeight, app);
-#else
InitWindow(screenWidth, screenHeight, "GGJ15 - JUST DO");
-#endif
// Load global data here (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
@@ -104,9 +92,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-#if !defined(PLATFORM_ANDROID)
+
return 0;
-#endif
}
//----------------------------------------------------------------------------------
@@ -370,4 +357,4 @@ void UpdateDrawFrame(void)
EndDrawing();
//----------------------------------------------------------------------------------
-} \ No newline at end of file
+}