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| author | Ray <[email protected]> | 2019-05-21 22:36:52 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-21 22:36:52 +0200 |
| commit | 477f05db133eaca1d3cb2c3712feb39d3f0b3ac2 (patch) | |
| tree | dff5a42ba30ef24470c1beb827c4ff551e445217 /games/just_do | |
| parent | b1806f660070ec5b54fe20bd266f8b33b3c3bc13 (diff) | |
| download | raylib-477f05db133eaca1d3cb2c3712feb39d3f0b3ac2.tar.gz raylib-477f05db133eaca1d3cb2c3712feb39d3f0b3ac2.zip | |
Review games
Diffstat (limited to 'games/just_do')
| -rw-r--r-- | games/just_do/just_do.c | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/games/just_do/just_do.c b/games/just_do/just_do.c index c7c76af9..e9a21526 100644 --- a/games/just_do/just_do.c +++ b/games/just_do/just_do.c @@ -1,20 +1,19 @@ /******************************************************************************************* * -* JUST DO - Global Game Jam 2015 Videogame -* Experimental puzzle game that lets the user try to find a logic solution to -* different shape-color-based situations. +* JUST DO [GLOBAL GAME JAM 2015] * -* Developed by: Ramon Santamaria (Ray San) +* Experimental puzzle game that lets the user try to find a logic +* solution to different shape-color-based situations. * * This game has been created using raylib 1.6 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* raylib - Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#include "screens/screens.h" // NOTE: Defines currentScreen +#include "screens/screens.h" // NOTE: Defines global variable: currentScreen #if defined(PLATFORM_WEB) #include <emscripten/emscripten.h> @@ -53,7 +52,7 @@ int main(void) { // Initialization (Note windowTitle is unused on Android) //--------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "GGJ15 - JUST DO"); + InitWindow(screenWidth, screenHeight, "JUST DO [GGJ15]"); // Load global data here (assets that must be available in all screens, i.e. fonts) InitAudioDevice(); @@ -74,9 +73,6 @@ int main(void) // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { - - if (IsKeyPressed(KEY_SPACE)) PlaySound(levelWin); - UpdateDrawFrame(); } #endif @@ -144,6 +140,8 @@ void UpdateDrawFrame(void) { // Update //---------------------------------------------------------------------------------- + if (currentScreen != LOGO) UpdateMusicStream(music); + if (!onTransition) { if (IsKeyPressed('0')) @@ -197,8 +195,6 @@ void UpdateDrawFrame(void) InitLevel08Screen(); } - UpdateMusicStream(music); - switch(currentScreen) { case LOGO: |
