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authorRay <[email protected]>2017-04-28 00:29:23 +0200
committerRay <[email protected]>2017-04-28 00:29:23 +0200
commit66320582a36d6c0b5ebd063bfbe4c04cb4424b8f (patch)
tree7dcc1bb283176859be86b1cd9ec0ec781a01ffa9 /games/koala_seasons
parentbe40d979545031f030abd8077112d03421db4053 (diff)
downloadraylib-66320582a36d6c0b5ebd063bfbe4c04cb4424b8f.tar.gz
raylib-66320582a36d6c0b5ebd063bfbe4c04cb4424b8f.zip
Some work on example games
Diffstat (limited to 'games/koala_seasons')
-rw-r--r--games/koala_seasons/Makefile2
-rw-r--r--games/koala_seasons/resources/shaders/glsl100/blend_color.fs4
-rw-r--r--games/koala_seasons/screens/screen_gameplay.c2
3 files changed, 4 insertions, 4 deletions
diff --git a/games/koala_seasons/Makefile b/games/koala_seasons/Makefile
index 0928d3ad..c9eee6ff 100644
--- a/games/koala_seasons/Makefile
+++ b/games/koala_seasons/Makefile
@@ -94,7 +94,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources -s ALLOW_MEMORY_GROWTH=1
+ CFLAGS = -O1 -Wall -std=c99 -DPLATFORM_WEB -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources
# -O2 # if used, also set --memory-init-file 0
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
diff --git a/games/koala_seasons/resources/shaders/glsl100/blend_color.fs b/games/koala_seasons/resources/shaders/glsl100/blend_color.fs
index eceb16be..ae23f941 100644
--- a/games/koala_seasons/resources/shaders/glsl100/blend_color.fs
+++ b/games/koala_seasons/resources/shaders/glsl100/blend_color.fs
@@ -3,8 +3,8 @@
precision mediump float;
// Input vertex attributes (from vertex shader)
-in vec2 fragTexCoord;
-in vec4 fragColor;
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
diff --git a/games/koala_seasons/screens/screen_gameplay.c b/games/koala_seasons/screens/screen_gameplay.c
index de698df6..6bbcfaaf 100644
--- a/games/koala_seasons/screens/screen_gameplay.c
+++ b/games/koala_seasons/screens/screen_gameplay.c
@@ -490,7 +490,7 @@ void UpdateGameplayScreen(void)
if (monthTimer >= monthChange)
{
- if ((currentMonth == 10))
+ if (currentMonth == 10)
{
clockInitRotation = 225;
clockFinalRotation = clockInitRotation + 90;