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authorRay <[email protected]>2019-05-21 17:47:06 +0200
committerRay <[email protected]>2019-05-21 17:47:06 +0200
commit8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f (patch)
tree049e864ba695cc1a76fb29bf1c2785ce762e00a9 /games/missile_commander.c
parent0027868d1f4ba76043e1cdfbb5c172696ad0985b (diff)
downloadraylib-8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f.tar.gz
raylib-8b4f58b9e9d3deef9e1f1dfebece16a9aca1e62f.zip
Review sample games
Diffstat (limited to 'games/missile_commander.c')
-rw-r--r--games/missile_commander.c16
1 files changed, 7 insertions, 9 deletions
diff --git a/games/missile_commander.c b/games/missile_commander.c
index 15e06f6d..0d7886c7 100644
--- a/games/missile_commander.c
+++ b/games/missile_commander.c
@@ -92,11 +92,11 @@ static bool gameOver = false;
static bool pause = false;
static int score = 0;
-static Missile missile[MAX_MISSILES];
-static Interceptor interceptor[MAX_INTERCEPTORS];
-static Explosion explosion[MAX_EXPLOSIONS];
-static Launcher launcher[LAUNCHERS_AMOUNT];
-static Building building[BUILDINGS_AMOUNT];
+static Missile missile[MAX_MISSILES] = { 0 };
+static Interceptor interceptor[MAX_INTERCEPTORS] = { 0 };
+static Explosion explosion[MAX_EXPLOSIONS] = { 0 };
+static Launcher launcher[LAUNCHERS_AMOUNT] = { 0 };
+static Building building[BUILDINGS_AMOUNT] = { 0 };
static int explosionIndex = 0;
//------------------------------------------------------------------------------------
@@ -126,7 +126,6 @@ int main(void)
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
-
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@@ -139,7 +138,6 @@ int main(void)
//----------------------------------------------------------------------------------
}
#endif
-
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadGame(); // Unload loaded data (textures, sounds, models...)
@@ -436,7 +434,7 @@ void DrawGame(void)
}
// Draw score
- DrawText(FormatText("SCORE %4i", score), 20, 20, 40, LIGHTGRAY);
+ DrawText(TextFormat("SCORE %4i", score), 20, 20, 40, LIGHTGRAY);
if (pause) DrawText("GAME PAUSED", screenWidth/2 - MeasureText("GAME PAUSED", 40)/2, screenHeight/2 - 40, 40, GRAY);
}
@@ -504,7 +502,7 @@ static void UpdateIncomingFire()
static int missileIndex = 0;
// Launch missile
- if (framesCounter % MISSILE_LAUNCH_FRAMES == 0)
+ if (framesCounter%MISSILE_LAUNCH_FRAMES == 0)
{
float module;
float sideX;