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| author | victorfisac <[email protected]> | 2016-10-06 20:57:31 +0200 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2016-10-06 20:57:31 +0200 |
| commit | 2a158c47955d2d849e939152e0c174b02c500104 (patch) | |
| tree | fbf515597add99255f0e980d7a12ea33a3aa5585 /games/skully_escape/skully_escape.c | |
| parent | 3e1321ac24743cf3df1c2bb923023f9c222aa250 (diff) | |
| parent | db6538859cd2fabb44f1f29cd87f5b498ca0c2c8 (diff) | |
| download | raylib-2a158c47955d2d849e939152e0c174b02c500104.tar.gz raylib-2a158c47955d2d849e939152e0c174b02c500104.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'games/skully_escape/skully_escape.c')
| -rw-r--r-- | games/skully_escape/skully_escape.c | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/games/skully_escape/skully_escape.c b/games/skully_escape/skully_escape.c index 22cc04e4..83f9732b 100644 --- a/games/skully_escape/skully_escape.c +++ b/games/skully_escape/skully_escape.c @@ -2,7 +2,7 @@ * * SKULLY ESCAPE [KING GAME JAM 2015] * -* This game has been created using raylib (www.raylib.com) +* This game has been created using raylib 1.6 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) @@ -32,6 +32,8 @@ int transFromScreen = -1; int transToScreen = -1; static int framesCounter = 0; + +Music music; //---------------------------------------------------------------------------------- // Local Functions Declaration @@ -57,7 +59,8 @@ int main(void) // Global data loading (assets that must be available in all screens, i.e. fonts) InitAudioDevice(); - PlayMusicStream("resources/audio/come_play_with_me.ogg"); + music = LoadMusicStream("resources/audio/come_play_with_me.ogg"); + PlayMusicStream(music); font = LoadSpriteFont("resources/textures/alagard.png"); doors = LoadTexture("resources/textures/doors.png"); @@ -93,6 +96,8 @@ int main(void) UnloadSound(sndDoor); UnloadSound(sndScream); + UnloadMusicStream(music); + CloseAudioDevice(); CloseWindow(); // Close window and OpenGL context @@ -368,7 +373,7 @@ void UpdateDrawFrame(void) UpdateTransition(); } - UpdateMusicStream(); + UpdateMusicStream(music); //---------------------------------------------------------------------------------- // Draw |
