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| author | raysan5 <[email protected]> | 2016-02-20 20:25:01 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-02-20 20:25:01 +0100 |
| commit | 7b360d8579c63658ee05377b44d2e0b478d12b74 (patch) | |
| tree | 16c1553ba117869aeb370ae40f99bb4086701b55 /games/snake.c | |
| parent | 83459159f4c8622cefe93a062138e7e2391b6761 (diff) | |
| download | raylib-7b360d8579c63658ee05377b44d2e0b478d12b74.tar.gz raylib-7b360d8579c63658ee05377b44d2e0b478d12b74.zip | |
Reorganized games folder
Simplified to match raylib installer package folder structure
Diffstat (limited to 'games/snake.c')
| -rw-r--r-- | games/snake.c | 293 |
1 files changed, 293 insertions, 0 deletions
diff --git a/games/snake.c b/games/snake.c new file mode 100644 index 00000000..ac2f6132 --- /dev/null +++ b/games/snake.c @@ -0,0 +1,293 @@ +/******************************************************************************************* +* +* raylib - sample game: snake +* +* Sample game developed by Ian Eito, Albert Martos and Ramon Santamaria +* +* This game has been created using raylib v1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +//---------------------------------------------------------------------------------- +// Some Defines +//---------------------------------------------------------------------------------- +#define SNAKE_LENGTH 256 +#define SQUARE_SIZE 31 + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct Snake { + Vector2 position; + Vector2 size; + Vector2 speed; + Color color; +} Snake; + +typedef struct Food { + Vector2 position; + Vector2 size; + bool active; + Color color; +} Food; + +//------------------------------------------------------------------------------------ +// Global Variables Declaration +//------------------------------------------------------------------------------------ +static int screenWidth = 800; +static int screenHeight = 450; + +static int framesCounter; +static bool gameOver; +static bool pause; + +static Food fruit; +static Snake snake[SNAKE_LENGTH]; +static Vector2 snakePosition[SNAKE_LENGTH]; +static bool allowMove; +static Vector2 offset; +static int counterTail; + +//------------------------------------------------------------------------------------ +// Module Functions Declaration (local) +//------------------------------------------------------------------------------------ +static void InitGame(void); // Initialize game +static void UpdateGame(void); // Update game (one frame) +static void DrawGame(void); // Draw game (one frame) +static void UnloadGame(void); // Unload game +static void UpdateDrawFrame(void); // Update and Draw (one frame) + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "sample game: snake"); + + InitGame(); + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateGame(); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + DrawGame(); + //---------------------------------------------------------------------------------- + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadGame(); // Unload loaded data (textures, sounds, models...) + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//------------------------------------------------------------------------------------ +// Module Functions Definitions (local) +//------------------------------------------------------------------------------------ + +// Initialize game variables +void InitGame(void) +{ + framesCounter = 0; + gameOver = false; + pause = false; + + counterTail = 1; + allowMove = false; + + offset.x = screenWidth%SQUARE_SIZE; + offset.y = screenHeight%SQUARE_SIZE; + + for (int i = 0; i < SNAKE_LENGTH; i++) + { + snake[i].position = (Vector2){ offset.x/2, offset.y/2 }; + snake[i].size = (Vector2){ SQUARE_SIZE, SQUARE_SIZE }; + snake[i].speed = (Vector2){ SQUARE_SIZE, 0 }; + + if (i == 0) snake[i].color = DARKBLUE; + else snake[i].color = BLUE; + } + + for (int i = 0; i < SNAKE_LENGTH; i++) + { + snakePosition[i] = (Vector2){ 0.0f, 0.0f }; + } + + fruit.size = (Vector2){ SQUARE_SIZE, SQUARE_SIZE }; + fruit.color = SKYBLUE; + fruit.active = false; +} + +// Update game (one frame) +void UpdateGame(void) +{ + if (!gameOver) + { + if (IsKeyPressed('P')) pause = !pause; + + if (!pause) + { + // control + if (IsKeyPressed(KEY_RIGHT) && (snake[0].speed.x == 0) && allowMove) + { + snake[0].speed = (Vector2){ SQUARE_SIZE, 0 }; + allowMove = false; + } + if (IsKeyPressed(KEY_LEFT) && (snake[0].speed.x == 0) && allowMove) + { + snake[0].speed = (Vector2){ -SQUARE_SIZE, 0 }; + allowMove = false; + } + if (IsKeyPressed(KEY_UP) && (snake[0].speed.y == 0) && allowMove) + { + snake[0].speed = (Vector2){ 0, -SQUARE_SIZE }; + allowMove = false; + } + if (IsKeyPressed(KEY_DOWN) && (snake[0].speed.y == 0) && allowMove) + { + snake[0].speed = (Vector2){ 0, SQUARE_SIZE }; + allowMove = false; + } + + // movement + for (int i = 0; i < counterTail; i++) snakePosition[i] = snake[i].position; + + if ((framesCounter%5) == 0) + { + for (int i = 0; i < counterTail; i++) + { + if (i == 0) + { + snake[0].position.x += snake[0].speed.x; + snake[0].position.y += snake[0].speed.y; + allowMove = true; + } + else snake[i].position = snakePosition[i-1]; + } + } + + // wall behaviour + if (((snake[0].position.x) > (screenWidth - offset.x)) || + ((snake[0].position.y) > (screenHeight - offset.y)) || + (snake[0].position.x < 0) || (snake[0].position.y < 0)) + { + gameOver = true; + } + + // collision with yourself + for (int i = 1; i < counterTail; i++) + { + if ((snake[0].position.x == snake[i].position.x) && (snake[0].position.y == snake[i].position.y)) gameOver = true; + } + + // TODO: review logic: fruit.position calculation + if (!fruit.active) + { + fruit.active = true; + fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.x/2, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.y/2 }; + + for (int i = 0; i < counterTail; i++) + { + while ((fruit.position.x == snake[i].position.x) && (fruit.position.y == snake[i].position.y)) + { + fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE }; + i = 0; + } + } + } + + // collision + if (CheckCollisionRecs((Rectangle){(int)snake[0].position.x, (int)snake[0].position.y, (int)snake[0].size.x, (int)snake[0].size.y}, + (Rectangle){(int)fruit.position.x, (int)fruit.position.y, (int)fruit.size.x, (int)fruit.size.y})) + { + snake[counterTail].position = snakePosition[counterTail - 1]; + counterTail += 1; + fruit.active = false; + } + + framesCounter++; + } + } + else + { + if (IsKeyPressed(KEY_ENTER)) + { + InitGame(); + gameOver = false; + } + } +} + +// Draw game (one frame) +void DrawGame(void) +{ + BeginDrawing(); + + ClearBackground(RAYWHITE); + + if (!gameOver) + { + // Draw grid lines + for (int i = 0; i < screenWidth/SQUARE_SIZE + 1; i++) + { + DrawLineV((Vector2){SQUARE_SIZE*i + offset.x/2, offset.y/2}, (Vector2){SQUARE_SIZE*i + offset.x/2, screenHeight - offset.y/2}, LIGHTGRAY); + } + + for (int i = 0; i < screenHeight/SQUARE_SIZE + 1; i++) + { + DrawLineV((Vector2){offset.x/2, SQUARE_SIZE*i + offset.y/2}, (Vector2){screenWidth - offset.x/2, SQUARE_SIZE*i + offset.y/2}, LIGHTGRAY); + } + + // Draw snake + for (int i = 0; i < counterTail; i++) DrawRectangleV(snake[i].position, snake[i].size, snake[i].color); + + // Draw fruit to pick + DrawRectangleV(fruit.position, fruit.size, fruit.color); + + if (pause) DrawText("GAME PAUSED", screenWidth/2 - MeasureText("GAME PAUSED", 40)/2, screenHeight/2 - 40, 40, GRAY); + } + else DrawText("PRESS [ENTER] TO PLAY AGAIN", GetScreenWidth()/2 - MeasureText("PRESS [ENTER] TO PLAY AGAIN", 20)/2, GetScreenHeight()/2 - 50, 20, GRAY); + + EndDrawing(); +} + +// Unload game variables +void UnloadGame(void) +{ + // TODO: Unload all dynamic loaded data (textures, sounds, models...) +} + +// Update and Draw (one frame) +void UpdateDrawFrame(void) +{ + UpdateGame(); + DrawGame(); +}
\ No newline at end of file |
