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authorraysan5 <[email protected]>2016-02-20 20:25:01 +0100
committerraysan5 <[email protected]>2016-02-20 20:25:01 +0100
commit7b360d8579c63658ee05377b44d2e0b478d12b74 (patch)
tree16c1553ba117869aeb370ae40f99bb4086701b55 /games/snake.c
parent83459159f4c8622cefe93a062138e7e2391b6761 (diff)
downloadraylib-7b360d8579c63658ee05377b44d2e0b478d12b74.tar.gz
raylib-7b360d8579c63658ee05377b44d2e0b478d12b74.zip
Reorganized games folder
Simplified to match raylib installer package folder structure
Diffstat (limited to 'games/snake.c')
-rw-r--r--games/snake.c293
1 files changed, 293 insertions, 0 deletions
diff --git a/games/snake.c b/games/snake.c
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--- /dev/null
+++ b/games/snake.c
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+/*******************************************************************************************
+*
+* raylib - sample game: snake
+*
+* Sample game developed by Ian Eito, Albert Martos and Ramon Santamaria
+*
+* This game has been created using raylib v1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Some Defines
+//----------------------------------------------------------------------------------
+#define SNAKE_LENGTH 256
+#define SQUARE_SIZE 31
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef struct Snake {
+ Vector2 position;
+ Vector2 size;
+ Vector2 speed;
+ Color color;
+} Snake;
+
+typedef struct Food {
+ Vector2 position;
+ Vector2 size;
+ bool active;
+ Color color;
+} Food;
+
+//------------------------------------------------------------------------------------
+// Global Variables Declaration
+//------------------------------------------------------------------------------------
+static int screenWidth = 800;
+static int screenHeight = 450;
+
+static int framesCounter;
+static bool gameOver;
+static bool pause;
+
+static Food fruit;
+static Snake snake[SNAKE_LENGTH];
+static Vector2 snakePosition[SNAKE_LENGTH];
+static bool allowMove;
+static Vector2 offset;
+static int counterTail;
+
+//------------------------------------------------------------------------------------
+// Module Functions Declaration (local)
+//------------------------------------------------------------------------------------
+static void InitGame(void); // Initialize game
+static void UpdateGame(void); // Update game (one frame)
+static void DrawGame(void); // Draw game (one frame)
+static void UnloadGame(void); // Unload game
+static void UpdateDrawFrame(void); // Update and Draw (one frame)
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "sample game: snake");
+
+ InitGame();
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateGame();
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ DrawGame();
+ //----------------------------------------------------------------------------------
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadGame(); // Unload loaded data (textures, sounds, models...)
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//------------------------------------------------------------------------------------
+// Module Functions Definitions (local)
+//------------------------------------------------------------------------------------
+
+// Initialize game variables
+void InitGame(void)
+{
+ framesCounter = 0;
+ gameOver = false;
+ pause = false;
+
+ counterTail = 1;
+ allowMove = false;
+
+ offset.x = screenWidth%SQUARE_SIZE;
+ offset.y = screenHeight%SQUARE_SIZE;
+
+ for (int i = 0; i < SNAKE_LENGTH; i++)
+ {
+ snake[i].position = (Vector2){ offset.x/2, offset.y/2 };
+ snake[i].size = (Vector2){ SQUARE_SIZE, SQUARE_SIZE };
+ snake[i].speed = (Vector2){ SQUARE_SIZE, 0 };
+
+ if (i == 0) snake[i].color = DARKBLUE;
+ else snake[i].color = BLUE;
+ }
+
+ for (int i = 0; i < SNAKE_LENGTH; i++)
+ {
+ snakePosition[i] = (Vector2){ 0.0f, 0.0f };
+ }
+
+ fruit.size = (Vector2){ SQUARE_SIZE, SQUARE_SIZE };
+ fruit.color = SKYBLUE;
+ fruit.active = false;
+}
+
+// Update game (one frame)
+void UpdateGame(void)
+{
+ if (!gameOver)
+ {
+ if (IsKeyPressed('P')) pause = !pause;
+
+ if (!pause)
+ {
+ // control
+ if (IsKeyPressed(KEY_RIGHT) && (snake[0].speed.x == 0) && allowMove)
+ {
+ snake[0].speed = (Vector2){ SQUARE_SIZE, 0 };
+ allowMove = false;
+ }
+ if (IsKeyPressed(KEY_LEFT) && (snake[0].speed.x == 0) && allowMove)
+ {
+ snake[0].speed = (Vector2){ -SQUARE_SIZE, 0 };
+ allowMove = false;
+ }
+ if (IsKeyPressed(KEY_UP) && (snake[0].speed.y == 0) && allowMove)
+ {
+ snake[0].speed = (Vector2){ 0, -SQUARE_SIZE };
+ allowMove = false;
+ }
+ if (IsKeyPressed(KEY_DOWN) && (snake[0].speed.y == 0) && allowMove)
+ {
+ snake[0].speed = (Vector2){ 0, SQUARE_SIZE };
+ allowMove = false;
+ }
+
+ // movement
+ for (int i = 0; i < counterTail; i++) snakePosition[i] = snake[i].position;
+
+ if ((framesCounter%5) == 0)
+ {
+ for (int i = 0; i < counterTail; i++)
+ {
+ if (i == 0)
+ {
+ snake[0].position.x += snake[0].speed.x;
+ snake[0].position.y += snake[0].speed.y;
+ allowMove = true;
+ }
+ else snake[i].position = snakePosition[i-1];
+ }
+ }
+
+ // wall behaviour
+ if (((snake[0].position.x) > (screenWidth - offset.x)) ||
+ ((snake[0].position.y) > (screenHeight - offset.y)) ||
+ (snake[0].position.x < 0) || (snake[0].position.y < 0))
+ {
+ gameOver = true;
+ }
+
+ // collision with yourself
+ for (int i = 1; i < counterTail; i++)
+ {
+ if ((snake[0].position.x == snake[i].position.x) && (snake[0].position.y == snake[i].position.y)) gameOver = true;
+ }
+
+ // TODO: review logic: fruit.position calculation
+ if (!fruit.active)
+ {
+ fruit.active = true;
+ fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.x/2, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.y/2 };
+
+ for (int i = 0; i < counterTail; i++)
+ {
+ while ((fruit.position.x == snake[i].position.x) && (fruit.position.y == snake[i].position.y))
+ {
+ fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE };
+ i = 0;
+ }
+ }
+ }
+
+ // collision
+ if (CheckCollisionRecs((Rectangle){(int)snake[0].position.x, (int)snake[0].position.y, (int)snake[0].size.x, (int)snake[0].size.y},
+ (Rectangle){(int)fruit.position.x, (int)fruit.position.y, (int)fruit.size.x, (int)fruit.size.y}))
+ {
+ snake[counterTail].position = snakePosition[counterTail - 1];
+ counterTail += 1;
+ fruit.active = false;
+ }
+
+ framesCounter++;
+ }
+ }
+ else
+ {
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ InitGame();
+ gameOver = false;
+ }
+ }
+}
+
+// Draw game (one frame)
+void DrawGame(void)
+{
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (!gameOver)
+ {
+ // Draw grid lines
+ for (int i = 0; i < screenWidth/SQUARE_SIZE + 1; i++)
+ {
+ DrawLineV((Vector2){SQUARE_SIZE*i + offset.x/2, offset.y/2}, (Vector2){SQUARE_SIZE*i + offset.x/2, screenHeight - offset.y/2}, LIGHTGRAY);
+ }
+
+ for (int i = 0; i < screenHeight/SQUARE_SIZE + 1; i++)
+ {
+ DrawLineV((Vector2){offset.x/2, SQUARE_SIZE*i + offset.y/2}, (Vector2){screenWidth - offset.x/2, SQUARE_SIZE*i + offset.y/2}, LIGHTGRAY);
+ }
+
+ // Draw snake
+ for (int i = 0; i < counterTail; i++) DrawRectangleV(snake[i].position, snake[i].size, snake[i].color);
+
+ // Draw fruit to pick
+ DrawRectangleV(fruit.position, fruit.size, fruit.color);
+
+ if (pause) DrawText("GAME PAUSED", screenWidth/2 - MeasureText("GAME PAUSED", 40)/2, screenHeight/2 - 40, 40, GRAY);
+ }
+ else DrawText("PRESS [ENTER] TO PLAY AGAIN", GetScreenWidth()/2 - MeasureText("PRESS [ENTER] TO PLAY AGAIN", 20)/2, GetScreenHeight()/2 - 50, 20, GRAY);
+
+ EndDrawing();
+}
+
+// Unload game variables
+void UnloadGame(void)
+{
+ // TODO: Unload all dynamic loaded data (textures, sounds, models...)
+}
+
+// Update and Draw (one frame)
+void UpdateDrawFrame(void)
+{
+ UpdateGame();
+ DrawGame();
+} \ No newline at end of file